Ruffy
New member
Since a lot of people disagree with re-implementing "exp losing at death system", I wanna suggest another way to solve the problem of abusing tp to heal pokes, etc.
My idea consists in that you dont die, (how many times you saw in Pokemon Pokes killing people...), when a Pokemon defeats you, you are teleported to the Padventures Hospital ( A new big building in kanto ) without doors (only decoration), and there can be many useless nurse npc's for decoration and another one near the entrance that will only allow you to leave hospital if have passed at least 10 minutes from your defeating. If don't, he will say that you are still hurt and may not leave the hospital.
I don't think that it's really difficult to implement seeing the skills of staff, and it will be much more fair and you will have a custom system of "death", it will also fit better with Pokemon than the old tibia way.
Please comment, thanks!
PD: added Poll.
My idea consists in that you dont die, (how many times you saw in Pokemon Pokes killing people...), when a Pokemon defeats you, you are teleported to the Padventures Hospital ( A new big building in kanto ) without doors (only decoration), and there can be many useless nurse npc's for decoration and another one near the entrance that will only allow you to leave hospital if have passed at least 10 minutes from your defeating. If don't, he will say that you are still hurt and may not leave the hospital.
I don't think that it's really difficult to implement seeing the skills of staff, and it will be much more fair and you will have a custom system of "death", it will also fit better with Pokemon than the old tibia way.
Please comment, thanks!
PD: added Poll.
Last edited: