First suggestion:
First of all, I am glad to read that Raissa already has in plans daily reward.
3. Fishing system change is scheduled for this month along with daily login rewards and finishing quests of 3rd alolan island
Although I am not so sure how you are planning this “system”, I will give a suggestion on how it could work (based on Tibia ofc).
In Tibia there are 7 different rewards, one per day of the week. All rewards that are considered as supplies do not disappear. All other rewards disappear after 7 days.
Furthermore, rewards are also influenced by the level.
My suggestions for rewards and bonus are the following:
This could work in a way, that you “unlock” new rewards the more level you are.
Day 1.
Rewards for level 1-50: Choosing between 10 great balls, 10 great potions, or 10 Revives
Rewards for level 51-100: same rewards for 1 – 50; PLUS: 10 super balls , 10 super potions
Rewards for level 100-150: same rewards for 51-100; PLUS: 10 ultra balls, 10 ultra potions
Rewards for level 150-200: same rewards for 100- 150; PLUS: 10 Hyper potions
Rewards for level 200-300: same rewards for 150- 200; PLUS: 10 rocket balls
Rewards for level 300+: same rewards for 200-300; PLUS: 5 sports balls.
Day 2. (same)
Rewards for level 1-50: Choosing between 10 great balls, 10 great potions, or 10 Revives
Rewards for level 51-100: same rewards for 1 – 50; PLUS: 10 super balls , 10 super potions
Rewards for level 100-150: same rewards for 51-100; PLUS: 10 ultra balls, 10 ultra potions
Rewards for level 150-200: same rewards for 100- 150; PLUS: 10 Hyper potions
Rewards for level 200-300: same rewards for 150- 200; PLUS: 10 rocket balls
Rewards for level 300+: same rewards for 200-300; PLUS: 5 sports balls.
Day 3.
Rewards for level 1-50: Choosing between 25 great balls, 25 great potions, or 15 Revives
Rewards for level 51-100: same rewards for 1 – 50; PLUS: 25 super balls , 25 super potions
Rewards for level 100-150: same rewards for 51-100; PLUS: 25 ultra balls, 25 ultra potions
Rewards for level 150-200: same rewards for 100- 150; PLUS: 25 Hyper potions
Rewards for level 200-300: same rewards for 150- 200; PLUS: 20 rocket balls
Rewards for level 300+: same rewards for 200-300; PLUS: 10 sports balls.
Day 4.
For premium accounts: 1-hour 50% loot boost ticket.
For free accounts: 30 minutes 50% loot boost ticket.
*For players level 200+ double of time on tickets
Tickets would disappear after 7 days.
Day 5.
For premium accounts: 1-hour 50% pokemon experience ticket.
For free accounts: 30 minutes 50% pokemon experience ticket.
*For players level 200+ double of time on tickets
Tickets would disappear after 7 days.
Day 6.
For premium accounts: 1-hour 50% experience ticket.
For free accounts: 30 minutes 50% experience ticket.
*For players level 200+ double of time on tickets
Tickets would disappear after 7 days.
Day 7.
For premium accounts: 1-hour 50% catch boost ticket.
For free accounts: 30 minutes 50% catch boost.
*For players level 200+ double of time on tickets
Tickets would disappear after 7 days.
NONE OF THE ABOVE ITEMS WOULD BE TRADEBALE/SELLABLE/DROPABLE
In Tibia, there is also a daily bonus. The trick is, that for you to keep that bonus you should log in everyday and take your daily reward. I am having a hard time thinking what those bonuses per day (or per week) could be, so I’ll just leave that to Staffs imagination.
Second suggestion:
I think TM Daily Tasks are way too boring, tedious, and also frustrating. Why frustrating? Because after 35 days (that is if you don’t forget to go there every day or you didn’t die) you could get a TM splash. Please DO NOT GET ME WRONG! I am not saying we should always get Rain Dance formula TMs… but at least for me (and I am sure more players think in this way) it’s just not worth doing it. It gets even more frustrating when you have been waiting for 3 minutes and suddenly this 2 guys come and steal your turn and you need to wait for 3 or 6 more minutes… for 35 days… no thank you.
So here it comes: For players level 250+ would be nice to go to a different daily where you get 20 points in total, meaning that you get to exchange points for TMs every 14 days (2 weeks).
I honestly would be more motivated to go do a daily quest to be able to get a TM every 2 weeks rather than every 35 days.
AND BEFORE SOMEONE STARTS SAYING THAT THE SERVER WILL BE FLOODED WITH TMS. As I said, this would be only for players 250+; furthermore, there are over 100 different daily-task-obtainable TMs, I don’t see how the server would be flooded with a specific TM.
Moreover, this will NOT be “farmable” because not everyone has 3+ 250 characters.
THIS WOULD NOT BE A NEW SYSTEM. I guess it would be possible to add a different “entrance” to the 250 Daily, you could make 2 (or maybe 3 like the normal one) with 3 pokemon in one and 2 pokemon in the other one and each pokemon would give you 4 points, being able to get 20 points in total per day. The NPC would be the same Merchant Psy.
Third suggestion:
Party Hunts.
In Tibia when you are in a party and you activate share experience, you get a bonus for every different vocation. I know we don’t have vocations nor professions, but it would be nice to go to a POI/INQUI-like spawn and hunt with 1 maybe 2 other players and get a bonus; it would be a win-win. I have ALWAYS hunt alone and after a while it gets SUPER boring.
This is the way it works in Tibia:
I feel like people would mostly hunt in pairs or probably in trios, so I would suggest the following boosting percentages:
2 players in a party: 60%
3 players in a party: 100%
This would obviously require good, crowded, well-design respawns, which is why I want to take the opportunity to bring my POI/INQUI full-experience suggestion from oblivion, even though it was closed.
http://www.padventures.org/forum/showthread.php?42550-Increasing-ONLY-Pokemon-exp-rate-at-Inquisition-and-POI
Again, no one go solo-hunting there because it is not worthy, however, those respawns are really really really designed for party hunts.
Or you could add more new respawns for party hunting… but that takes time, lots of it.
Fourth suggestion:
WARZONE! Like Karl already suggested.
For players level 250+
This part is also related to doing things in team, rather than doing them alone. Karl mentioned Aga’s Hell quest. That’s a good comparison, but the problem I see with Aga’s hell is this:
The only reason why you need a team is because someone else has to use the items somewhere else and pull ladders, otherwise if you are a very good, skilled player you could solo it, like Venoshock quest, for instance. (I know 1, maybe 2 players who solo-ed Venoshock).
Additionally, Warzones in Tibia are really difficult, but the more people go, the easier it gets. Aga’s hell doesn’t follow that “logic” or “pattern”; even though a big group of players does help a little with killing the pokemon, usually only a couple make it to the end because they all die in the poison/fire traps. It also takes a lot of time going through all the traps in Aga’s Hell, Venoshock and Hau’oli’s Rock 170 spawn (don’t know the name of that quest).
Which is why I was thinking something like quest 200 (Brick Break/Feint). NOT THE PART WITH THE WATER!!!!! The “wild” area with pokemon. I noticed, similar to Aga’s hell, that those pokemon are different, they are stronger and have more HP. That’s what I mean by: The more players the easier the Warzone… because we would kill those pokemon faster. That does follow the logic of the warzones in Tibia. Maybe a couple of fire traps, but please DO NOT MAKE IT ALL FULL WITH TRAPS because most Latino players are always lagged and they would die in these traps… causing them to feel frustrated and then no one would want to go to warzone and BUM! Death system already.
So yes, I am indeed saying that those traps would be a problem in Warzone.
Warzone shouldn’t be like a normal quest; Warzone should be a Daily Quest. I remember when I used to go to warzone with my guild, we would do the first 3 (out of 6) in 30 minutes, like literally going all the way through the paths and killing the bosses. But we were a LARGE number of players. By doing those 3 Warzones I would make 150k cash EVERYDAY. Maybe 150k is nowadays not that much cash in Tibia but after a month that’s 4.5kk cash as reward for teamwork.
HOWEVER, I AM NOT SAYING THAT WE SHOULD GET 150K EVERYDAY.
Now here comes the tricky part, how would rewards actually work?
There should be 2 rewards:
1) Reward Chest: after going through whatever amount of pokemon and killing the boss, just by hitting 1 time, you will be able to open the reward chest of the warzone.
2) Boss reward: This should work like normal raids and bosses. Since this quests would be to players 250+, let’s assume they know how to get Most Damage and Last hit. However, I’d like to suggest that also a random third player should get a nice reward too.
Now then… What do we get from Warzone?
Well, I assume implementing 3 Warzones at the same time would be nearly impossible, so with just 1 Warzone to kinda test the system, I recommend we get:
Rewards from participating
10k in cash
25 Revives (to recover at least a couple of all the revives we would use)
100 Rocket Balls
1 Rare Candy
THIS IS JUST A SUGGESTION, IF YOU THINK WE SHOULD GET MORE YOU CAN ALSO MAKE YOUR SUGGESTION.
Rewards from Boss:
This is a bit complex, hopefully I can explain myself:
Well, I am of the idea that the boss should be a Mega Pokemon (duh! Obviously). But like the ones in INQUISITION, meaning: No chance to drop mega stone, but a chance to drop TMs, TM Case, Evo Items, Toys, etc. Also, I feel like it would be more interesting getting a random Mega Pokemon instead of setting one “per season” or “every XX days/weeks/months.
NOW THEN! Like I previously said: Warzone should not be like a normal quest but like a Daily, meaning to say that we get points from it. Every time we kill the boss, we get 1 point. In Tibia, there is a quest called Ferumbras' Ascension, which allows you to kill a weaker version of Ferumbras every 14 days, with a very rare chance of getting Ferumbras Hat THE MOST VALUABLE ITEM IN TIBIA. I know people who have paid like USD1.5k for it (YES, REAL MONEY)
With this in mind, I would like to suggest this Aga’s Warzone Task system, where you could kill 1 random mega pokemon every 14 days with the possibility of looting mega stone.
Reason?
There are players who don’t have the time to camp/check Megas spawns. This way you get at least 1 chance every 2 weeks to get a stone.
If you ask me what would make a player 200+/250+ to keep playing? Motivation to get a Mega Stone. And in this case, it would not be a matter of “luck” but hard work. Hard work to reach lvl 250, hard work to do Aga’s Warzone every 14 days to be able to defeat a Mega.
Again, in my humble opinion, we need something that rewards our effort and hard work… something that has NOTHING to do with the so-called luck factor.
Final Suggestion:
We already have the following achievements:
Pro trainer: Reaching lvl 100
Master Trainer: Reaching lvl 200
Elite Trainer: Reaching lvl 300
Last year I was talking to Huberto about this suggestion, so I guess I will take this opportunity to express it:
New Achievement:
Pokemon Master (Name based on Ash’s dream):
Reaching lvl 400: Reward: Master Ball.
Yes people, I think there is no better way to motivate someone than the chance to get a Master Ball. As I was saying, players need motivation, players need to see that hard work is rewarded.
I believe it is MORE THAN FAIR that you get the chance to capture WHATEVER POKEMON you want when you reach level 400.
Today, after more than 9 years of PAd, there are only 2 players 400+. So I don’t see servers being flooded with Master Balls. AND BEFORE YOU SAY THAT THE SERVER WOULD BE FLOODED WITH CRYSTAL/ELDERS/REDS… there are TONS of Shinys, we have the Island Guardians of Alola, Aerodactyl, Crystal Onix, Red Gyarados, Elder Zard, Mega Beasts… There are so many different amazing pokemon we could catch with a master ball.