I haven't played in a long time and I just came back because of the new achievements for old players and some friends. And lately I think about retiring again because I don't have much time to play. But, I also think about playing on my other account, also have 9 years old to get new achievements and who knows very rare catchs, because for me it's also like Pam said earlier "it has a variety of what players like to do, exp, catch, loot, collect, in personal I never try to get experience for level up as priority, I reach level 200 trying to catch stuffs and looting cards. " and also said something about how friends can keep people in the game.
So, I'm going to give you some opinions and/or suggestions that might make a difference or think about them.
1. Events
Make a plan of the main events of the year, for example: Easter, Halloween and Christmas. I believe that planning is essential for them since they have them every year and sometimes it happens to be delayed longer than expected. With that, players can enjoy the events more and even celebrate some of them with their families (even the staff members, as I remember that in a recent post about the Christmas event, Aga commented that they have things to do and family too) so I think that would avoid a little stress.
I really liked this "winter season events" initiative and could have a summer version too. But I didn't feel like participating because it's kind of necessary to always be online to see what time that mini event will happen. So I think making a few changes to these season events can make players feel more inviting to participate in them.
2. Mega Hunt Pokémon (POI and Lunakila Mountain/Malie)
I believe that few players continue to hunt mega pokémons, as it becomes frustrating to collect more than 100 boss tokens and not drop the stone. I've seen several players with more than 100/200 tokens collected because they don't have such a beneficial exchange system, they only have random TM and even then they ask for 40 tokens if I'm not mistaken and that's a lot.
Maybe adding new exchange options with some restrictions for example:
- random AOE TM: lava plume, blizzard, rain dance, shadow storm, petal blizzard, etc.
- random "support" TM: brick break, reflect, feint, selfheal, sleep talk. (idk how that category could be called)
- random mega stone for tokens obtained in the POI: blazikenite, altarianite, gardevoirite, banettite. And random mega stone for tokens (yes, there would have to be another type of token for this region, as this would prevent players from collecting the tokens faster) obtained in Lunakila/Malie: diancite, abomasite, blastoisinite, garchompite and mawilite (I'm not sure if Mega Mawile respawn there, I just heard a rumor).
3. INQUI bosses hunt
Improve the loots of the bosses of the inqui with held items, tms, tm case, rare decorative items so that players can hunt more in these places. With that the respawn time of each boss would be 30 minutes and it would be similar to what we see in Tibia, where many players spent days or weeks to drop something rare.
4. Shared exp area
This would be very interesting for me or other players, especially for those who like to talk to someone via discord, TS, skype.
I also believe that the 205+ brick / feint quest is one of the places that could be ideal for this type of hunt, since few go there after doing the quest, even though it is a great place to try Shiny Lucario.
6. About areas that already exist
There are many places in the game that access is blocked or there is nothing inside. For example, after the Wash Rotom respawn dive, it has a teleport inside and an island above (that using fly and reaching the maximum of the edge I have already seen that this island has some elder venusaur - I like to think that this may be release elder venusaur/blastoise catch later).
There is an island identical to the west of rustboro in mandarin, but in the fire version and with nothing there.
And some places near shamouti that are forbidden to enter yet.
Add new mega pokémons in some places that already exist.
7. Improve catch rate
Many complain and ask, why not maybe improve a little?
8. About new quests and suggestions I read above
I didn't want to ask for new quests because I believe there are some that nobody has finished yet or know that exists, for example collecting all the zygarde cell to obtain Silvally or Marshadow, or access to Tapu's respawns. But it is like some said that having a certain quest kind of motivates you to level up a bit, but the game is not just about level. And if you intend to add new difficult quests should be to level 230 or 250 that is where the average/most high level players are.
Based on "gonna catch 'em all", it would be nice to have a reward system for evolving a pokémon to lvl 130. This would make players look like trainers who want to have all pokémons. I will share my idea, feel free to add something.
If you capture and level a Pokémon, you will earn a token.
About the idea of getting a specific token according to the type of Pokémon, you could take a look at it because it seemed very interesting to me and maybe it's worth taking a chance.
I don't really see a reason to be doing something for just 1 player, sorry but we rather to put our efforts and time in doing things for bigger part of the community..
I also agree with that. The game is not just level based, it has collections to make and from what I see it doesn't seem like these players are interested in collecting anything because all the time I see that they are in the same respawn every time. An example of this is that I have already seen a player create a character and put level 350 in just 6 months on the diamond, even without having the exclusive respawns for their specific levels.
About the other suggestions made before, I will not talk about it, because I saw a lot of repetitive things and things that are in the "what to do in future list".
That's all, regards.