Hellow, Rélou, I've been talking with some friends this week and we had some Ideas/Suggestions for our community.
In recent months is notable the reduction of the number of players leveling beyond lv 130 and several reasons make this very evident, between them:
- The first is undoubtedly the sameness, that is, a sequence of respawn that is recommended to evolve quickly and satisfactorily. Of course no one wants to be in disadvantage in terms of time spent X effort X benefit (Gengar Mansion, TM 23, Yellow Hall, Elemental Zone, Ice 120+, Etc). This is the basic sequence used up to level 150, since Poi's Respawn offers no cost benefit.
- Possible Quest Rewards above level 130 are not so good because the player depends on the famous "luck” (Porygon-Z, PApoi, Pokemon Palace, PA Inquisition and Panihilator 2), if we take a look at the rewards they all are Boxes or Random TMs besides PAnihilator 2 and Porygon-Z, which means that they are based on luck. So the question remains, why keep going up from level 130 when I can simply create another character knowing that I'm going to make a lot more profit with a lot less effort.
- The support given to the lower-mid levels in the past months has been awesome while for the higher levels the variety of hunts haven’t changed at all. The player between the 130 -150 level basically has to remain in respawn for players lv 100 access, that is, have to contend against someone who is determined to reach lv 130. Speaking now of level 180+, after spending 30 lvl In Pokemon Palace, things begin to get a little boring and since the respaws of inquisition (160+) are sooo bad people just stop leveling because there is no more incentive.
Some places could help solve this problem. At the moment we have the POI with an exp of 20% of the total but in most places its not worth to hunt since it is a place with very high cost x benefit, the experience/hour is low and the risk of dying is high what make us lose 1 hour of hunting (If you are High Lvl).
PS: These same evidences apply to INQ
And what is the problem?
Overcrowding and Saturation
Overcrowding and Saturation
As there are no advantages for high level players in going hunting in respawns for higher levels they will go to the simpler respawns and with greater benefit per hour causing the overcrowding of this place, queue of ppl and ks besides that after a while It becomes extremely tiring to do the same hunts.
If we look at the lvl rank (nowadays) and compare it with 1-2 years ago, we can see that the same players still there, this is because players are not very motivated to keep lvling, maybe mostly of the time because of the reasons cited above.
Well, our point with it all is to make them remove this reduction or at least review because in most of these places:
PAPOI/INQ
As you can see, It's an average of 40-60k per hour (getting 20% of the real exp) which would be something around 200-300k (If it was the normal exp) what is not abusive for the kind of respaw or which will make a player top lvl overnight , and we also compared “Famous" respawns used by the community:
The average is at the base of 125k+ but in some of them I could easily do 220k in a respaw for lvl 100 and considering the fact that POI and IQN are high-risk areas and cost higher than other respawns, a buff in the exp of these places is more than necessary. I can give an example of my char (Lvl 218 Atm doing 55k per hour in some random room of the POI/INQ which is very low considering the difficulty of these zones and if any mistake or something happen, I'm going to lose around 50k with the death penalty, maybe it's not much, but for a respawn that demands your total attention and you are able to do max 55k per hour, if any such error happens it is 1 hour of exp thrown away.)
About INQ, probably you didn't even test before removing the exp (thinking it would be an OP Place) and then making us get 20% of the real exp, being such a hard place to go alone and where people usually put ther feet only to help someone to open the quest...
Of course with the exception of Poi Psy, the other respawns could yes give again their real exp because nothing will be abusive and our players will be better distributed in the hunts, in some of them I could do max 35k per hour which would be something around 175k (worse than some low lvl zones, which is ridiculous) and in others the maximum would be 250-300k.
Due the difficulty and high spending of supplies, is a fair exp, and in the case of Poi Psy, there could be increased from 20% to 50-60% (just an example) which amounts to a total of 312-375k per hour in the last room and on the stairs that is where people go more easily would be something around 200-240k per hour, nothing so abusive, again ...
Think about it Staff, we hope you take all these factors into consideration and the most important, the lack of places for exp for high lvls, the difficulty of these respawns, the high cost we have on them, etc.
Notes from the editor:
We know that actually the POI is extremely useful for rush lvl of pokemons, and a lot of ppl are going to there but we do not see why it's not even a good place for the lvl up of char, ofc giving a fair experience.
To prevent certain comments, I stayed around 20-25 minutes in each respawns before taking each print of the exp per hour to reach or at least try at the maximum exp of each place but if you want to test it by yourself feel free to do it.
Yours Sincerely,
Silver Fang, Paulo Sedric, Albu, Flap Jack, Ritcher and Me.