Hello everyone, good morning/afternoon/night to whoever is reading my idea.
I came here to suggest you something that players from PA are in extremely need, new area of hunts. If you follow the forum you probably have seen that there are a lot of suggestions about new hunts/quests lately.
The thing is PA does need new hunts, but we already have one that is amazing. Does PApoi quest ring a bell?!? Well, players don't lvl up there anymore because the exp directioned to the characters has been cut off since some players were lvling up really fast there.
Now the question is, how they were able to lvl up that fast in a place full of pokémon?
The answer is "revives".
I don't want the experience from characters unbloked there the way it is now, I agree about the decision made, but the best solution should be to remove the cooldown from revives, for instance, when you use a revive after casting all your pokémon attacks they simply are ready to be used again, which makes everything easier.
If the revives get changed to when they're used ALL the pokémon abilitys get on cooldown, we wouldn't be able to "abuse" them lvling up, and finally unblock the character's experience from PApoi.
It's just like the cd "selfdestruction", when it is used and then the pokémon gets revived, the spell is still on cooldown. Look at the image below, it talks for itself:
second pic is after revive~
So we could kill two birds with one shot. Making revives as I suggested (something easy to do I assume), we would have PApoi back as a hunt, quests/hunts harder to do/up and we would even have a place to lvl up in team, something that sadly we still don't have in PA.
Hope you liked it.
Regards,
Abble
I came here to suggest you something that players from PA are in extremely need, new area of hunts. If you follow the forum you probably have seen that there are a lot of suggestions about new hunts/quests lately.
The thing is PA does need new hunts, but we already have one that is amazing. Does PApoi quest ring a bell?!? Well, players don't lvl up there anymore because the exp directioned to the characters has been cut off since some players were lvling up really fast there.
Now the question is, how they were able to lvl up that fast in a place full of pokémon?
The answer is "revives".
I don't want the experience from characters unbloked there the way it is now, I agree about the decision made, but the best solution should be to remove the cooldown from revives, for instance, when you use a revive after casting all your pokémon attacks they simply are ready to be used again, which makes everything easier.
If the revives get changed to when they're used ALL the pokémon abilitys get on cooldown, we wouldn't be able to "abuse" them lvling up, and finally unblock the character's experience from PApoi.
It's just like the cd "selfdestruction", when it is used and then the pokémon gets revived, the spell is still on cooldown. Look at the image below, it talks for itself:
second pic is after revive~
So we could kill two birds with one shot. Making revives as I suggested (something easy to do I assume), we would have PApoi back as a hunt, quests/hunts harder to do/up and we would even have a place to lvl up in team, something that sadly we still don't have in PA.
Hope you liked it.
Regards,
Abble
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