Dude, stop trolling, there wasn't a single post written in any other language than english although you made a mistake in your sentence yourself. Whats wrong with you?GustavoBRXD said:only english allowed on this section
Dude, stop trolling, there wasn't a single post written in any other language than english although you made a mistake in your sentence yourself. Whats wrong with you?GustavoBRXD said:only english allowed on this section
That post was wrote in other language, the moderador erased what he said.Gothead said:Dude, stop trolling, there wasn't a single post written in any other language than english although you made a mistake in your sentence yourself. Whats wrong with you?GustavoBRXD said:only english allowed on this section
Renett said:That post was wrote in other language, the moderador erased what he said.Gothead said:Dude, stop trolling, there wasn't a single post written in any other language than english although you made a mistake in your sentence yourself. Whats wrong with you?GustavoBRXD said:only english allowed on this section
Will recive a "Warning". Since you were getting out of topic.222222 said:the server will not come back? taking this further
You too.gilctm said:i wanna play Pa, but i cant..... pa will be online?
PD: sorry my english im latino xd
Xampy said:I preffer: A pokemon gains a level so my char will have 2 or 3 attribute points to use in your pokemons (Not just in one pokemon) and then in some part of the client add them.
Example: I advanced from Level 9 to 10 and from lvl 10 to 11 but I forgot to put the attribute points on my pokemon.
I go to some part of the game client and then I add them.
The options would be:
• HP of my pokemon (all pokemon I have)
• Some % to deal a critical hit.
• Reduce the cooldown of the pokemon to some %. Like 0,5 seconds less than the normal.
But it would be not fair for those trainers that have lvl 50+ cause they would be a bit overpowered...
Imagine a lvl 100 vs a lvl 78 with a good team. The 100 wins.
Too complex but nice aswell.
I preffer: A pokemon gains a level so my char will have 2 or 3 attribute points to use in your pokemons (Not just in one pokemon) and then in some part of the client add them.
Example: I advanced from Level 9 to 10 and from lvl 10 to 11 but I forgot to put the attribute points on my pokemon.
I go to some part of the game client and then I add them.
The options would be:
• HP of my pokemon (all pokemon I have)
• Some % to deal a critical hit.
• Reduce the cooldown of the pokemon to some %. Like 0,5 seconds less than the normal.
But it would be not fair for those trainers that have lvl 50+ cause they would be a bit overpowered...
Imagine a lvl 100 vs a lvl 78 with a good team. The 100 wins.
Too complex but nice aswell.
I preffer: A pokemon gains a level so my char will have 2 or 3 attribute points to use in your pokemons (Not just in one pokemon) and then in some part of the client add them.
Example: I advanced from Level 9 to 10 and from lvl 10 to 11 but I forgot to put the attribute points on my pokemon.
I go to some part of the game client and then I add them.
The options would be:
• HP of my pokemon (all pokemon I have)
• Some % to deal a critical hit.
• Reduce the cooldown of the pokemon to some %. Like 0,5 seconds less than the normal.
But it would be not fair for those trainers that have lvl 50+ cause they would be a bit overpowered...
Imagine a lvl 100 vs a lvl 78 with a good team. The 100 wins.
Too complex but nice aswell.