Alba said:Hello! in the last days koob,jano,nino and me have been thinking if we should add own stats to pokemons and custom bonus.
Let me explain it, we are checking the possibility to be able to personalize pokemon spell bonus, for example when your charmander levels up you will get some bonus points and you will be able to distribute them on his spells, like your charmander levels up from lvl 20 to lvl 21 and then you distribute the bonus points on his flamethrower , now his flamethrower damage will be increased.
What do you guys think about it?
Also we were thinking to add the possibility to personalize attributes aswell.
So you would be able to increase attributes on
Physical attack (if you increase his physical attack, his physical spells will be stronger)
Special attack (if you increase his special attack his special spells will be stronger, spells like water gun, flamethrower...)
HP (Will increase your pokemon hp) ...
What do you guys think? maybe it would be way too complex? maybe it would be a good idea?
Give us your feedback!
Afro Dillo said:i can see why people agree with the points idea but i think it would ruin the game tbh, no matter what way you do it wild pokemon will be at a massive dis advantage making leveling easy
fishing is already a skill in the game, it determins what pokemon you can catchfoxkbt said:great ideia
you can do like that
apear the skills "special, physical, hp..." in skill bar when you chose the pokemon
ex:
magic level == love by owner "Extend the damage in accordance with time and care with a specific person"
Fist Fighting == Attack "more power for physical damage"
Club Fighting == Defence "more defence for physical damage"
Sword Fighting == Special attack "more power for special attacks"
Axe Fighting == Special defence "more defence for special attacks"
Distance Fighting == Speed "make more faster in attack speed and move"
Shielding == Resistance "increace hp"
fishing == Deaths "number of times that the pokemon has died"
would be nice ... If Pokemon had its own input attributes
and instead of distributing points had to train