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[Pokemon Stats]

So what do you think?


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Hordjaran

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that fact of the trade problems has been comented....
please read all the topic-.-
 

Bloo

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So...? the staff was asking for our opinions the fact that someone else said the samething that i said doesnt mean that anyone else cant post it.
 

KichoX

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I voted for both and the idea of reduce the cooldown is awesome.

But i have a dude.... if you can increase the attack, def, hp, special attack like spells or something else you need a specific amount of points for balance the pokemon, maybe your pokemon could be very power but could die in a few of secs becaus if you up only the attack your pokemon will be weak and all damage will be critical for his health, but if u gain a point for each stat, u can balance your pokemon, maybe the pokemon could be power but in the same time could have a good def or hp for survive.
 

aLeex

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My vote is only the system attributes!

But one idea would be to leave a box like this: (Obviously click
right to pokemon and has an option that says "attribute")

Attack [0] Physical Attack
S. Attack [0] Special Attack
Defense [0] Defense
S. Defense [0] Special Defense
Point [0] Here we visualize the points (Obviously each item added
would decrease above here)

But my suggestion to have a game without abuse:

May 1 LVL up only when the pokemon can raise a point (NO
THE PLAYER)
* EMOS had not in the game (Auto Suicides)
* So we're talking to each pokemon when it reaches the maximum level
will have 100 points (100 points at the beginning will give you a point
to be lvl 1)

2 ° That is when traders see a picture on the screen where
see statistics
* Observe the pokemon with real statistics
* You no longer have the famous scams that say SELL HAUNTED 4k
and are so excited to give the 4k teaches you the pokemon you cancel the
trade to trade you again but now gives you a Magikarp! (Experence that
happened to a friend)

I wish there was not reset when trader wing points
Why?
That would abuse dramatically because if you get bored of the attributes of
your pokemon and other attributes you want to bring them to Trader your pokemon to
a friend and you return it and go and you can change the attributes ...

One solution: selling a potion or something that makes auto reset
points or the pokemon center is a
device with money or self chal-lenge an object statistics
Pokemon. Would take away the originality of the series of pokemon but
would be a good solution

To Finish ... talking about the wild pokemon the only solution
I found that wing is time that captures a pokemon that depends on the lvl
what the catch is that you can add points if you catch a bone
pikachu lvl 25 when pikarle wing wing option "attribute" where it says
point appears the number 25 and increases each time an attribute is anger
lessen until it reaches 0.

This solution also serves wing when talking about business as a
higher lvl pokemon costing more expensive for example a lvl 20 pikachu
would cost 9k and a lvl 30 would cost about 13k as an example by putting

That's all I think
 

Kakashi45

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Alba said:
Hello! in the last days koob,jano,nino and me have been thinking if we should add own stats to pokemons and custom bonus.

Let me explain it, we are checking the possibility to be able to personalize pokemon spell bonus, for example when your charmander levels up you will get some bonus points and you will be able to distribute them on his spells, like your charmander levels up from lvl 20 to lvl 21 and then you distribute the bonus points on his flamethrower , now his flamethrower damage will be increased.

What do you guys think about it?


Also we were thinking to add the possibility to personalize attributes aswell.
So you would be able to increase attributes on
Physical attack (if you increase his physical attack, his physical spells will be stronger)
Special attack (if you increase his special attack his special spells will be stronger, spells like water gun, flamethrower...)
HP (Will increase your pokemon hp) ...

What do you guys think? maybe it would be way too complex? maybe it would be a good idea?
Give us your feedback!

ALL there attacks should go up as they level, endless all attacks do as they do now and you get that extra bonus then it is kind of a good idea. Why does charmanders flamethrower do more then his fire blast?
 

Sorelio

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"Physical attack (if you increase his physical attack, his physical spells will be stronger)
Special attack (if you increase his special attack his special spells will be stronger, spells like water gun, flamethrower...)"
What kind of attacks are categorized physical? Fight type -> physical? Close combat skills -> physical?
Wouldn't this be quite much of an advantage for fight typ pokemon? Every damage output of them would increase, while other pokemon only get their skills stronger and some are hybrid, so they got physical and special attacks, there should be a balance at how much stronger everything gets then.
 

Ifrit0

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Afro Dillo said:
i can see why people agree with the points idea but i think it would ruin the game tbh, no matter what way you do it wild pokemon will be at a massive dis advantage making leveling easy

same opinion.
 

foxkbt

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great ideia
you can do like that
apear the skills "special, physical, hp..." in skill bar when you chose the pokemon
ex:
magic level == love by owner "Extend the damage in accordance with time and care with a specific person"
Fist Fighting == Attack "more power for physical damage"
Club Fighting == Defence "more defence for physical damage"
Sword Fighting == Special attack "more power for special attacks"
Axe Fighting == Special defence "more defence for special attacks"
Distance Fighting == Speed "make more faster in attack speed and move"
Shielding == Resistance "increace hp"
fishing == Deaths "number of times that the pokemon has died"


would be nice ... If Pokemon had its own input attributes
and instead of distributing points had to train
 

play

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that is great (both of them) but you gona late more time to do that and i think all of us gona play now xD well i gona play now :p



en español xD
eso esta genial :p (stats y atributos) pero tardaran mas en sacar el ot otra vez enline y creo que muchos de nosotros queremos jugar ya xD bueno al menos yo quiero jugar ya :p eso aria el juego mas originial y no como muchos piensan "una copia del PO"


//Speak only english here, you have special section for Spanish language.
//No Chyba Tak
 

SquallHart

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i would love this game(PA) to be an online version of the Nintendo Games...

so i vote for Stats only... better if you guys implement the Effort Value System(i do not know if it is possible in a tibia client). If u could implement all the game mechanics (off course modifying them to adapt an MMO game) would be Perfect.
 

Afro Dillo

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foxkbt said:
great ideia
you can do like that
apear the skills "special, physical, hp..." in skill bar when you chose the pokemon
ex:
magic level == love by owner "Extend the damage in accordance with time and care with a specific person"
Fist Fighting == Attack "more power for physical damage"
Club Fighting == Defence "more defence for physical damage"
Sword Fighting == Special attack "more power for special attacks"
Axe Fighting == Special defence "more defence for special attacks"
Distance Fighting == Speed "make more faster in attack speed and move"
Shielding == Resistance "increace hp"
fishing == Deaths "number of times that the pokemon has died"


would be nice ... If Pokemon had its own input attributes
and instead of distributing points had to train
fishing is already a skill in the game, it determins what pokemon you can catch
 

leme000

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Hey guys why dont you make like this...

Put a quest that each 10 or other lvl the player can do to win this poitns of attributs or spells.

because than you have some poitns but not too much for the pokemon became to strong..

i dont know is just the idea.. you can make the quest strong for high lvl for exemple..
 

RedBull

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But need to be controled...
Or one player put MagmaStorm/LeafStorm/ShadowStorm (and etc...) will be OVERPOWER like +5 :eek:
 

blodai

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I think is a good aidia an my pokemon will be mor powerfull xD :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
 
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