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Visual Improvements

Zecao

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Together with the topic of climates I would like to propose certain visual improvements for the fighting, I hope it will be a topic to discuss together: D


Bars for skills
Skills like Prankster (with 10 minutes of cooldown), Trace (who have a cooldown to reappear effect in combat) do not currently have a counter to know when the effect can be re-activated, one should usually intuit when they will be restored , it would be great to have a bar similar to those of the held items to know when and at what time we can activate these skills in combat.
https://imgur.com/wYsoLkH


Hotkeys for Helds.

The helds have arrived and in a very good way, although at the beginning it was a bit difficult to get used to it now many pokemones appeared thanks to the helds.
I would like to suggest that the activated helds have a command, like the TMs.
! held1 (if on the left side)! held2 (if on the right side)! berry1! berry2
This would help a lot when using an object without having to use it by clicking.
https://imgur.com/WQc3GaE

Enhanced Visibility


Most experienced players will know that this effect is too much for them, but in the case of the most rookie in duels it could be a great help to add the animation of the reflect in everything that lasts the skill ... as well as substitute everything stays the time marking the duration time, which will work in the same way, also protection, with a shield as animation (this can be taken from the pokemon mistery dungeon games).
here some referencial images:
Reflect: (reflect could have the barrier sprite the entire duration of the movement)
https://imgur.com/JUQX81I

Protection: (Protection can have some shield for show us the duration of ths movement)
https://imgur.com/XWrR1mz

And Finally for Show the nerf/buff of some moves we can have some icon in in the window showing the nerf/buff
https://imgur.com/4DFASfe

NOTE: I edited it with paint XD real image its here

https://imgur.com/rZgIy5R
 
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