Moj mistrz
Well-known member
Yo, I came here to suggest you guys a modified catch rate system. Let's start then.
As far as you know, catch rate is based on luck which isn't good system, you can spend 10000 balls on shitty pokemon. My suggestion is to add something like that, but only for pokemons worth less than 100hd:
Bulbasaur - worth in shop like 31hd. So for that cash you would buy like 443 pokeballs or 155 great balls or 62 super balls or 28 ultra balls. (Dunno about rocket balls, cause they are not buyable)
Charmeleon - worth in shop like 63hd. So for that cash you would buy like 900 pokeballs or 315 great balls or 126 super balls or 57 ultra balls. (Dunno about rocket balls, cause they are not buyable)
After using that amount of balls(all pokeballs price = pokemon price in shop) without success, their catch rate would raise by 50% or 100%(you choose). With that system you wont have profit only less waste than now. System would have to count used balls + their price in shop, ex.:
Used 64 great balls, 21 ultra balls on Bulbasaur. = 64 * 20$ + 21 * 110$ = 3590$ - Bulbasaur is worth 3100$, so now catch rate is raised by 50% or 100%(you choose).
Used 5 pokeballs, 28 super balls on Charmeleon. = 5 * 7$ + 28 * 50$ = 1435$ - Charmeleon is worth 6300$, so catch rate is not changed.
CATCH RATE WILL RESET AFTER SUCCESSFUL CATCH.
It will be easier to catch pokemons for lower level players or catchers.
What do you think?
Hope you get my point.
Thanks for reading.
Credits to PAdventures.info for pokemon prices.
As far as you know, catch rate is based on luck which isn't good system, you can spend 10000 balls on shitty pokemon. My suggestion is to add something like that, but only for pokemons worth less than 100hd:
Bulbasaur - worth in shop like 31hd. So for that cash you would buy like 443 pokeballs or 155 great balls or 62 super balls or 28 ultra balls. (Dunno about rocket balls, cause they are not buyable)
Charmeleon - worth in shop like 63hd. So for that cash you would buy like 900 pokeballs or 315 great balls or 126 super balls or 57 ultra balls. (Dunno about rocket balls, cause they are not buyable)
After using that amount of balls(all pokeballs price = pokemon price in shop) without success, their catch rate would raise by 50% or 100%(you choose). With that system you wont have profit only less waste than now. System would have to count used balls + their price in shop, ex.:
Used 64 great balls, 21 ultra balls on Bulbasaur. = 64 * 20$ + 21 * 110$ = 3590$ - Bulbasaur is worth 3100$, so now catch rate is raised by 50% or 100%(you choose).
Used 5 pokeballs, 28 super balls on Charmeleon. = 5 * 7$ + 28 * 50$ = 1435$ - Charmeleon is worth 6300$, so catch rate is not changed.
CATCH RATE WILL RESET AFTER SUCCESSFUL CATCH.
It will be easier to catch pokemons for lower level players or catchers.
What do you think?
Hope you get my point.
Thanks for reading.
Credits to PAdventures.info for pokemon prices.
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