These are the final details on the guild wars' development, that is about to be introduced soon:
*War may only last from 1 to 7 days.
*Frag limit can be set from 10 to 300.
*Guild leaders are the only ones that can perform war actions.
*Penalty payment ranges from 500 to 10,000 HD, both guilds must have the money on their balance to start the war.
*All guild members can deposit money to guild's bank balance, but only leader can withdraw money.
*A guild may only invite up to five guilds to a war at once.
*All invitations to a war expire after 3 days of being made if they are not accepted, rejected or canceled.
*Once a guild accepts a war invitation, guild members may kill opponents anytime, anywhere except in:
=>PvP Area, safari, national park, plane, train, ships and all protection zones.
*Guild commands !invite and !disband are disabled while it is involved in an active war.
*The war only ends when the time runs out, when a guild reaches the frag limit by killing or when a guild surrenders.
*If a guild surrenders then the opponent guild wins the war and all the paid money is transferred to its bank balance.
*If a guild reaches the frag limit, or if time runs out and one of the guilds has more frags than the other one, it wins and gets all the paid money.
*If the war ends by timeout and both guilds end in a draw, the guilds recover their paid money.
*The money that a victor guild receives is the double of the payment that both guilds agreed to pay.
*Opponent guild members do not receive damage if they are involved in a duel.
*Player will be locked from logging out, teleport, riding, surfing, flying and walking in protection zones for 5 minutes if he kills an opponent.
*Guild members cannot be healed by enemies.
*Guild members cannot be healed by players not involved in the war only if the former has been recently involved in a fight.
*Killing the same opponent more than 5 times for the past 24 hours will not result in frag score.
*Killing an opponent below level 80 that is 50 levels lower than killer's level will not result in a frag score and victim won't lose experience.
*Killing an opponent above level 80 that is 50 levels higher than killer's level, and if killer's level is below 80 then it will not result in a frag score and victim won't lose experience.
*Members that get killed by an opponent die for real, and lose experience except for players below level 50.
*There are war emblems to mark the players involved in a war:
*War may only last from 1 to 7 days.
*Frag limit can be set from 10 to 300.
*Guild leaders are the only ones that can perform war actions.
*Penalty payment ranges from 500 to 10,000 HD, both guilds must have the money on their balance to start the war.
*All guild members can deposit money to guild's bank balance, but only leader can withdraw money.
*A guild may only invite up to five guilds to a war at once.
*All invitations to a war expire after 3 days of being made if they are not accepted, rejected or canceled.
*Once a guild accepts a war invitation, guild members may kill opponents anytime, anywhere except in:
=>PvP Area, safari, national park, plane, train, ships and all protection zones.
*Guild commands !invite and !disband are disabled while it is involved in an active war.
*The war only ends when the time runs out, when a guild reaches the frag limit by killing or when a guild surrenders.
*If a guild surrenders then the opponent guild wins the war and all the paid money is transferred to its bank balance.
*If a guild reaches the frag limit, or if time runs out and one of the guilds has more frags than the other one, it wins and gets all the paid money.
*If the war ends by timeout and both guilds end in a draw, the guilds recover their paid money.
*The money that a victor guild receives is the double of the payment that both guilds agreed to pay.
*Opponent guild members do not receive damage if they are involved in a duel.
*Player will be locked from logging out, teleport, riding, surfing, flying and walking in protection zones for 5 minutes if he kills an opponent.
*Guild members cannot be healed by enemies.
*Guild members cannot be healed by players not involved in the war only if the former has been recently involved in a fight.
*Killing the same opponent more than 5 times for the past 24 hours will not result in frag score.
*Killing an opponent below level 80 that is 50 levels lower than killer's level will not result in a frag score and victim won't lose experience.
*Killing an opponent above level 80 that is 50 levels higher than killer's level, and if killer's level is below 80 then it will not result in a frag score and victim won't lose experience.
*Members that get killed by an opponent die for real, and lose experience except for players below level 50.
*There are war emblems to mark the players involved in a war: