the point is, to avoid people afking in the place, as they were trying to do, if that would be the point, we would tell people that have to stay in a empty room for 24 hours (that was for those asking why this change)
Dear Members of Staff,
I want to express my opinion on this recent change:
I believe you are somehow "pushing" players too far.
First of all, I don't see how "afking" is a problem or an "abuse" to the Fossil System, when it is already a difficult system. There is no task nor specific number of Pokemons to be killed to actually loot the Fossils; this means, Players get the fossils if they are "lucky enough" (using the word
Luck, since it's a word you have used on matters like catching and
Looting).
Example 1: Let's talk about a normal player (by normal I mean he's not rich nor poor in-game, doesn't play 10 - 12 hours a day and is not a Donator) who decided to make at least 1 donation to get a Twin Rocks Ticket, since Glaceon and Leafeon are not only incredible Pokemons but also a little bit expensive. After getting them, he decided to go for the Sail Fossil but after doing Glaceon and Leafeon, he didn't have enough time to loot the fossil. This would mean he must buy in-game another Ticket and buy/catch another Eevee and lvl it to 40. Well, let's say he managed to buy/get Ticket and pokemon. After that, he has to go back to Amauras and kill them with a lvl 40 eevee. Finally, he loots the Fossil.
Don't you think, Members of Staff, that it is already difficult to do all these things?. Well now... you have to hunt for 24 hours and I don't know if you change time of spawn in the Ice Island Quest Final Room, but if you didn't... killing pokemons every 1 - 2 minutes is mortal.
Example 2:Let's talk now about a No-lifer Player (I mean no offence to players). I know of players who have hunted Rampardos for so much time and still no looted Fossil (like me). Players desperate because they really want a Rampardos, even more now after the rebalance, since its move-set is very decent. But yet again, luck plays a
MAYOR role. I remember a Guildmate of mine, who didn't know about this spawn and I showed it to him; to my surprise: In less than a week, he looted the fossil and I was both excited for him but also frustrated. Please don't get me wrong... I am not complaining I haven't loot the Rampardos Fossil; the point I am trying to make is: Getting that fossil is already difficult, and on top of that NOW time will not count if we are not hunting.
Anyway, what I am trying to say is: It would be better that instead of making things only more difficult, you could do some kind of "rebalance". Because in my opinion it is nonsense and not worthy to spend your time implementing things like this, when people won't be doing them. (Why implementing Amaura if people would be like "fuck no, 24 hrs hunting at Ice quest?. No thank you)
By "rebalance" I mean something like this, for instance:
Hunting mobs is now required to hatch Skull/Sail fossils on their respective areas, time reduced from 24 to 12 hours.
And before you say "Players, you always want things so easy", as posted above: This is absolutely not easy at all.
I do take off my hat to the implementation of Below Zero and Sail Fossil Quest, and also to blocking another eevee evolution's to avoid abuse.
Congratulations!
I really hope you can consider this.
P.S.: For those players who might say: "Shut up, what are you complaining about? if you already have your Amaura". To them I say: I don't consider myself a selfish person. I am an Advocate for fair-play. I also love this game and will always raise my voice for matters I believe are discouraging, making people to retire.
Thanks again.