I have been thinking abit of future pokemon max level cap and i have an idea how to balance the pokemon amount on the server.
to level a pokemon further then 130 you have to sacrifice The same pokemon
For example you have a alakazam and have to sacrifice another alakazam and have a 50% sucess rate to increase level cap by a level ofc you have to level The level yourself. This Would keep The prices more stable and a super fun for all The players already having "everything" another level is alot and respect!
This would increase the late game alot!
And for example to level a magmortar further There is a 25% sucess rate sacrifice a magmar bit 100% If sacrificing another magmortar.
Could possible be balanced due to the difficulty to catch and possible example to level a alakazam +1 level cap you can sacrifice a kadabra with a 5% sucess rate what do you think folks?!
to level a pokemon further then 130 you have to sacrifice The same pokemon
For example you have a alakazam and have to sacrifice another alakazam and have a 50% sucess rate to increase level cap by a level ofc you have to level The level yourself. This Would keep The prices more stable and a super fun for all The players already having "everything" another level is alot and respect!
This would increase the late game alot!
And for example to level a magmortar further There is a 25% sucess rate sacrifice a magmar bit 100% If sacrificing another magmortar.
Could possible be balanced due to the difficulty to catch and possible example to level a alakazam +1 level cap you can sacrifice a kadabra with a 5% sucess rate what do you think folks?!