Trafalgar Water Law
Tutors
As i had said in another thread previously, i don't know the expansion of this incoming rebalance is going to take. Although, I would like, also, to ask for a reviewing on Pinsir, please.
On past, pinsir had its "days of glory" , but being honest its seems kinda worthless and devalued, IMO. Surely, it's not that worthless, specially when it reachies 130% moxie (when it got this instead other, ofc), but i think it could be kinda better. Below, we have the current pinsir moveset:
My idea is to:
Harden - Passive
Bug Bite - 40 - 10s
Close Combat - 52 - 20s
Attack Order - 40 - 15s
Submission - 55 - 35s
Fell Stinger / Steamroller - 65 - 45s
Protection - 55 - 60s
X-Scissor - 43 - 20s
Pollen Puff - 54 - 30s
Guillotine - 48 - 20s
Powder - 60 - 40s
I would also like to suggest if you could improve the damage caused by "Guillotine", since this is one of the main movements of pinsir, as we can see in the anime, and also, according to bulbapedia, there are several agreements and combinations (vice grip / bind) that show that your horns are extremely powerful.
thank you,
On past, pinsir had its "days of glory" , but being honest its seems kinda worthless and devalued, IMO. Surely, it's not that worthless, specially when it reachies 130% moxie (when it got this instead other, ofc), but i think it could be kinda better. Below, we have the current pinsir moveset:
My idea is to:
Harden - Passive
Bug Bite - 40 - 10s
Close Combat - 52 - 20s
Attack Order - 40 - 15s
Submission - 55 - 35s
Fell Stinger / Steamroller - 65 - 45s
Protection - 55 - 60s
X-Scissor - 43 - 20s
Pollen Puff - 54 - 30s
Guillotine - 48 - 20s
Powder - 60 - 40s
I would also like to suggest if you could improve the damage caused by "Guillotine", since this is one of the main movements of pinsir, as we can see in the anime, and also, according to bulbapedia, there are several agreements and combinations (vice grip / bind) that show that your horns are extremely powerful.
thank you,