What's new

Welcome!

Improving catch Rate based on the ammount of balls

Raszagal

New member
Joined
Feb 8, 2011
Messages
2,298
Reaction score
2,486
Every single player here agree with the fact that catch pokes here is hard, hard as hell.

Also, besides the modifier on the pokeball type, there's no other modifier.

Speaking as a Math teacher, the probabilities of getting a pokemon inside the ball is always the same. It doesn't matter if you use 1 to 10k balls on it. Well, In my opinion that should be changed.

Based on this, a lot of players have complained to me or to other staff members about this unfair system, that doesn't give anything for those who work hard trying to get something.

That's why, talking with the other staff members, Tiago gave a rough idea of what would be a fair solution for everyone.

What's our suggestion then?

Well, the catch rate should be slightly improved every certain ammount (of the same ball) used.

Example:

A X pokemon, have 0.01% of Basic chance. With Ub, that chance will increase to 0.04. Right now, it doesn't matter if you use 1 or 1.491.341.234.812.394 balls, every single one will have the same chance.

Well, this idea suggest, that every 1.000 balls (of the same type) used (this can be changed any time), the probability will be improved in 0.05% (with normal balls), 0.1% (with great/saffari balls), 0.15% (with super balls), 0.2% (with ultra balls) and 0.25% (with Rocket balls).

This would lead into the usage of a new formula to get the real chances to catch a pokemon, the formula would be like this:

Code:
BC*Balltype + BAI*X = total chance

With X = balls/1.000

BC = Basic chance
BAI = Balls ammount improvement

In the case of a pokemon with basic chance = 0.001, and using 2.545 Rocket Balls. It would be like this:

[0.001*4.5 + 0.25*(2.545/1.000)]% = (0.0045 + 0.63625)% = 0.63075%

Maybe a lot of you would think "This sucks, too low chance", But mathematically speaking, it's a lot. Too much imo, that's why the whole idea should be polished if Admins agree with this.

Well, I hope you've liked this idea. Keep in mind that this will only benefit those players that work hardly to get their catches. It won't modify the Catch system for those who don't even try something.


Warm Regards
Raszagal
 
Last edited:

Andyrax

Honorary Members
Joined
Jul 31, 2012
Messages
1,422
Reaction score
1,658
Location
Monterrey, N.L
It seems like a fair thing to me, because don't make the game easier in some way, you still wasting 1000+ balls, and if you know that you have a better chance to catch the Pkmn throwing more balls, I'm pretty sure the player will keep on it, keep throwing, so this can create a Goal to our players, and players with Goals are the most vicious.

G'luck, hope we get some changes.
 

brunoxd

New member
Joined
May 22, 2011
Messages
220
Reaction score
217
Location
Brazil
I even agree , but , think about the future of game with catch more easy , the economy will to " Naught " , understand ? :/
 

Tiago Monteiro

New member
Joined
Jul 6, 2012
Messages
2,339
Reaction score
3,769
I even agree , but , think about the future of game with catch more easy , the economy will to " Naught " , understand ? :/

catch more easy? you need to use 1k of a type of a ball to get a little bit %. to change the economy of the game it need to get a lot of years (kinda impossible?).
And think about Catchers (yes, I'm one of them, but it doesnt change anything), what is hardest work on PA? lvl up? Task? Duel? Daily points? soccer? casino? No, catch.

I dont want to be rude, just my opinion.
 

Wycich

Banned user
Joined
May 14, 2012
Messages
1,124
Reaction score
1,018
Location
Poland <3
I even agree , but , think about the future of game with catch more easy , the economy will to " Naught " , understand ? :/
Do you know player "Bruxa"? He used 10.5k sfb without catch, I caught two in ~500 balls. Few months ago he stopped game, all know why >.> we want better game no easier, and for me "better" = "fair".
 

Revon Arth

Banned user
Joined
Nov 16, 2012
Messages
528
Reaction score
610
Location
Brazil
I don't know if I agree or desagree with this. 2 reasons:
First: It's not "fair" who used 10k+ saffari balls on Scyther and didn't catch it, and, another player, who used 100, caught 2 or more.
Second: The amount of hard catchable Cloned Pokemons and Normal pokemons (Like Tyranitar, Dragonite, Aerodactyl, Lapras and Scyther) will increase. So it may make ppl get mad.
Anyway, there will never be a solution that will be agradable for everybody (100%). It looks good :>
 
Last edited:

Obreviate

Well-known member
Joined
Oct 15, 2011
Messages
1,521
Reaction score
1,779
I even agree , but , think about the future of game with catch more easy , the economy will to " Naught " , understand ? :/

I used over 500 super balls, to catch a Graveler.
My friend used over 350 Ultra balls, to get a Shuckle and have not catched yet.

And where is the economy for the players?

bahhh, yee ras .. ti , I agreeee 0/
 

Masterwan

New member
Joined
Jul 10, 2012
Messages
28
Reaction score
5
Oh god tnx for this .

excellent idea and excellent explanation. can see you worked hard on it. congratulations and thanks for sharing.
 
T

TheLegacy

Guest
Every single player here agree with the fact that catch pokes here is hard, hard as hell.

Also, besides the modifier on the pokeball type, there's no other modifier.

Speaking as a Math teacher, the probabilities of getting a pokemon inside the ball is always the same. It doesn't matter if you use 1 to 10k balls on it. Well, In my opinion that should be changed.

Based on this, a lot of players have complained to me or to other staff members about this unfair system, that doesn't give anything for those who work hard trying to get something.

That's why, talking with the other staff members, Tiago gave a rough idea of what would be a fair solution for everyone.

What's our suggestion then?

Well, the catch rate should be slightly improved every certain ammount (of the same ball) used.

Example:

A X pokemon, have 0.01% of Basic chance. With Ub, that chance will increase to 0.04. Right now, it doesn't matter if you use 1 or 1.491.341.234.812.394 balls, every single one will have the same chance.

Well, this idea suggest, that every 1.000 balls (of the same type) used (this can be changed any time), the probability will be improved in 0.05% (with normal balls), 0.1% (with great/saffari balls), 0.15% (with super balls), 0.2% (with ultra balls) and 0.25% (with Rocket balls).

This would lead into the usage of a new formula to get the real chances to catch a pokemon, the formula would be like this:

Code:
BC*Balltype + BAI*X = total chance

With X = balls/1.000

BC = Basic chance
BAI = Balls ammount improvement

In the case of a pokemon with basic chance = 0.001, and using 2.545 Rocket Balls. It would be like this:

[0.001*4.5 + 0.25*(2.545/1.000)]% = (0.0045 + 0.63625)% = 0.63075%

Maybe a lot of you would think "This sucks, too low chance", But mathematically speaking, it's a lot. Too much imo, that's why the whole idea should be polished if Admins agree with this.

Well, I hope you've liked this idea. Keep in mind that this will only benefit those players that work hardly to get their catches. It won't modify the Catch system for those who don't even try something.


Warm Regards
Raszagal

This couldnt be better :), it's an amazing idea!!! :)
 
T

TheLegacy

Guest
I used over 500 super balls, to catch a Graveler.
My friend used over 350 Ultra balls, to get a Shuckle and have not catched yet.

And where is the economy for the players?

bahhh, yee ras .. ti , I agreeee 0/

I have 700 UB 350 gb and like 100 sb ON stupid Omanyte <--- i hope after this i can catch it.
 

Raissa

Administrator
Joined
Aug 31, 2011
Messages
7,613
Reaction score
31,501
Location
Poland.
I love you guys for this Idea <333

aZE6B8.png


Agree 1000000000000000000000%
 
Back
Top