Sabbadin Lach
New member
Hi everyone
I opened this thread with the intention to propose ideas to improve the system of Guild Wars.
I am a player who enjoys doing this type of activity a lot, but i know that many players are still not excited about doing them
So i wanna propose some ideas and i would like the community to participate.
I think one of the problems is that sometimes a player can be very difficult to kill (not to say impossible to kill) because when he feels he is going to die he runs all over the place and instantly uses pokes to heal himself, Maybe eliminating the option of being able to heal himself can positively change the dynamics of war, not just stand by throwing attacks, reviving pokes, and curing himself. I would like to propose that, eliminate the option of healing himself while you have the war fight symbol so that if you really feel that you are about to die you will have two options: 1) stay in the fight until you die 2) retire from the fight, Which will present two scenarios a) The player will run and some opponent will try to hunt or escape b) the player will leave the fight until he is passed the war fight symbol to be able to heal.
Also i want to report one specific bug where it is possible to kill an opponent while he is in the cp
I would like you to comment on your ideas, which you like and do not like in the war system, which you would like to change.
Regards
I opened this thread with the intention to propose ideas to improve the system of Guild Wars.
I am a player who enjoys doing this type of activity a lot, but i know that many players are still not excited about doing them
So i wanna propose some ideas and i would like the community to participate.
I think one of the problems is that sometimes a player can be very difficult to kill (not to say impossible to kill) because when he feels he is going to die he runs all over the place and instantly uses pokes to heal himself, Maybe eliminating the option of being able to heal himself can positively change the dynamics of war, not just stand by throwing attacks, reviving pokes, and curing himself. I would like to propose that, eliminate the option of healing himself while you have the war fight symbol so that if you really feel that you are about to die you will have two options: 1) stay in the fight until you die 2) retire from the fight, Which will present two scenarios a) The player will run and some opponent will try to hunt or escape b) the player will leave the fight until he is passed the war fight symbol to be able to heal.
Also i want to report one specific bug where it is possible to kill an opponent while he is in the cp
I would like you to comment on your ideas, which you like and do not like in the war system, which you would like to change.
Regards