Makarno.-
New member
Hello guys, today in the morning I was watching pokemon and I found really interesting how agility worked in the show. It was used to flee enemy attacks.
I was thinking and here agility, if I am not mistaken, raises users attack, wich makes no sense at all, so this is my proposal:
Make agility give the caster the ability to "blink" in a small range for a short period of time, using the order command.
This will make the benefit of agility increase as the trainer skills are better.
Also would have a defensive way to be used (get away from an area attack or stun), and an offensive way, giving the chance to get near the enemy and land a close range attack that otherwise would have been more predictable.
NOTE: I am not suggesting the ammount of time nor the range of the "blinking" area, since I'm not well informed about actual duels, considering I have been retired for more than a year. I left that suggestion to any participant of this thread aswell as the actual rebalance team.
Kind regards,
Makarno.-
Check 1:05
I was thinking and here agility, if I am not mistaken, raises users attack, wich makes no sense at all, so this is my proposal:
Make agility give the caster the ability to "blink" in a small range for a short period of time, using the order command.
This will make the benefit of agility increase as the trainer skills are better.
Also would have a defensive way to be used (get away from an area attack or stun), and an offensive way, giving the chance to get near the enemy and land a close range attack that otherwise would have been more predictable.
NOTE: I am not suggesting the ammount of time nor the range of the "blinking" area, since I'm not well informed about actual duels, considering I have been retired for more than a year. I left that suggestion to any participant of this thread aswell as the actual rebalance team.
Kind regards,
Makarno.-
Check 1:05
Last edited: