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brucelikerock

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HEY, help the players!!!!

a lot of new quests requires powders, especially blue powderss....

if the staff want to make one quest hard, they shouldnt ask you boring things..... come on mining sucks

if the staff really wants to bore players asking tons of powders, they could at least decrease the % of failing, or reduce the time between minings......

and what to do with the white, red, green powders that almost none quest asks?

they could change the requires, like, if the quest asks 50 blue powders, you could change to 10 blue, 10 red, 10 green, 10 white, 10 rainbown or aqua...

OR make one npc that buys powders and berries, the npc could even pay low prices but at least the useless powders will now have some use....

please think about it, ty and sorry about the words, im a little pissed...
 

Pyrokar

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if the staff really wants to bore players asking tons of powders, they could at least decrease the % of failing, or reduce the time between minings......


OR make one npc that buys powders and berries, the npc could even pay low prices but at least the useless powders will now have some use....

Actually two of those ideas were in my mind as well... I doubt about the first idea, but the second one was even suggested by me to two GMs as an idea taht could improve economy. If you are not lucky you won't win at Casino so that disables you the opportunity to get the Pokemon you would like to have [make equal the amount of chips you are able to buy with the chips needed to get any Pokemon] or to catch some rare Pokemon and then you can gather money only by looting items (common/rare; rather the first one) and selling them. Also while hunting you can do tasks.

Selling each berry/powder to a NPC for 10 dl would be just fine.
 

brucelikerock

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well i was expecting 50dl maybe for each powder or berrie but since they create one npc its fine whatever price they put
 
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