Khan, I agree with you in:
- Parasect - 100% agree
- Hypno - 100% agree
- Flareon & Vaporeon - 100% agree
- Raticate - 100% agree
- Persian - 100% agree
- Beedrill & Raichu - 100% agree
- Dodrio - 100% agree
- Electabuzz - 100% agree
- Lapras - 100% agree
Pokemons about whose we can talk about:
- Arcanine - if you really want fast Roar in Arca I think 25sec might be last option Alba could accept, because Arca is good because of her damage, really fast Roar's cd might op it just a little bit (13sec was too fast)
- Charizard - his moves are good, but he needs improvement in his damage a lot; now when I have Zard 94 lv with Rage+Maga Storm he hits 4k...
- Kingler - he's weak against rock pokemons; he needs for example Water Gun with high dmg and average cd; it's a line attack so it won't op him (it's not a huge are attack and it also have chance to miss)
- Fearow & Pidgeot - in my opinion Flying pokes just like Fighting pokes shouldn't have stuns just pretty high HP, good damage, and fast cd's, but I agree with you about these cd changing
- Primeape - do you think Triple Punch is enough? Well, maybe, but then it should have much more damage than Triple Kick or Machamp's Triple Punch; maybe Triple Punch instead of Scratch? How about an idea of high damage move?
Well at primeape I added triple punch instead of Final Gambit/Close Combat. Because they would have to make a new sprite for the attack. Though I guess triple punch can replace scratch.
About kingler, I'm not sure how crabhammer works in here. But it should do water/psychical damage.
Kingler should get Brine. In the future, it's his special attack.
Charizard I think he will be fine with increased frequency of dragon fury + new attack "Fire spin".
Fearow/pidgeot, the reason why I wanted to give them 1-2 sec stun for fly attack. Is so it becomes more useful attack. Otherwise they should increase it's damage loads. And their hp.
I agree that arcanine roar is to fast at 13 sec. That's why I said something like 20 sec. Anything higher than that. It will lose it's ability to be good in duel.