Modem Tutors Joined Oct 22, 2011 Messages 404 Reaction score 165 Location NetBot Apr 2, 2012 #1 Hello, maybe it's just me but my eevee recently hatched and is not doing basic attacks, it does everything else but a basic attack, im wondering if it's just me or there is a general bug or something
Hello, maybe it's just me but my eevee recently hatched and is not doing basic attacks, it does everything else but a basic attack, im wondering if it's just me or there is a general bug or something
Royalz New member Joined Oct 15, 2011 Messages 256 Reaction score 73 Location Venezuela Apr 2, 2012 #2 I think it isn't a bug. 'Cause I can't do it too Eevee just demage other pokemons usinig spells, he can alone. Like the others pokemons Dx!
I think it isn't a bug. 'Cause I can't do it too Eevee just demage other pokemons usinig spells, he can alone. Like the others pokemons Dx!
Royalz New member Joined Oct 15, 2011 Messages 256 Reaction score 73 Location Venezuela Apr 2, 2012 #3 maybe GM's should be fix it.
Minininho Mitico New member Joined Feb 20, 2012 Messages 525 Reaction score 126 Apr 2, 2012 #4 eevee is weak because his evolutions are strong (or are supposed to be..)
Modem Tutors Joined Oct 22, 2011 Messages 404 Reaction score 165 Location NetBot Apr 2, 2012 #5 Minininho Mitico said: eevee is weak because his evolutions are strong (or are supposed to be..) Click to expand... Yes but that is no reason to completely disable his basic attack
Minininho Mitico said: eevee is weak because his evolutions are strong (or are supposed to be..) Click to expand... Yes but that is no reason to completely disable his basic attack
Maritos Honorary Members Joined Dec 25, 2010 Messages 3,394 Reaction score 2,034 Location Brazil Apr 3, 2012 #6 He really doesn't have melee. Don't know if it's a bug or on purpose.
Modem Tutors Joined Oct 22, 2011 Messages 404 Reaction score 165 Location NetBot Apr 3, 2012 #7 What?!, for real?
Maritos Honorary Members Joined Dec 25, 2010 Messages 3,394 Reaction score 2,034 Location Brazil Apr 3, 2012 #8 I talked with Hohenheim, and it's fixed on test server already.