What's new

Welcome!

Awards only for the richest ...

demzpacito

Well-known member
Joined
Jun 24, 2018
Messages
1,429
Reaction score
4,075
Ppl who say game is focusing on high levels clearly has no idea of what's going on. Since like 2 years +- staff have been revamping noob old spawns and creating others so players could get lvl more easily, improved noob quests' rewards, rebalanced 1st-2nd evo of pokes to make it usable, now we have daily login which literally means free cash, etc. Sometimes the first time I see a player he's already lvl 150 and character was created like 3 weeks earlier. Game was MUCH harder for newcomers a couple of years ago
 

Yesus

Member
Joined
Dec 6, 2014
Messages
30
Reaction score
24
Location
England
So if you think system is nice now, check it by yourself. Have you won a raid recently?

Of course people that exploit this system will defend it but its too abusive. Getting good tms and helds everyday... "lets keep doing like this! Better for me!"
I guess they are not rich enough so better just stay like this.

Also i think that not everyone has good ping and this is also important. So its not all good pokes and charms. Finally, to answer your last sentence "competition is good, without competition there is monopoly", yes we already have a monopoly here xd, no one wins a raid because the same person remains "invictus" and wins everything that he wants, thats why we are here, to defend our right to speak and have a chance to participate of this game rewards. And i m going to repeat that going to a raid is a nonsense, we dont even have a chance, because the same person gets everything, even when others have your "holy trinity" more than enough.
 

marshalldx53

Well-known member
Joined
Jun 26, 2018
Messages
295
Reaction score
765
So if you think system is nice now, check it by yourself. Have you won a raid recently?

Of course people that exploit this system will defend it but its too abusive. Getting good tms and helds everyday... "lets keep doing like this! Better for me!"
I guess they are not rich enough so better just stay like this.

Also i think that not everyone has good ping and this is also important. So its not all good pokes and charms. Finally, to answer your last sentence "competition is good, without competition there is monopoly", yes we already have a monopoly here xd, no one wins a raid because the same person remains "invictus" and wins everything that he wants, thats why we are here, to defend our right to speak and have a chance to participate of this game rewards. And i m going to repeat that going to a raid is a nonsense, we dont even have a chance, because the same person gets everything, even when others have your "holy trinity" more than enough.

But let me ask, have you tried, like REALLY tried to win one raid? Like, asking yourself what the "invictus" players are using? how come they are "always winning"? how can I do the same?
 

demzpacito

Well-known member
Joined
Jun 24, 2018
Messages
1,429
Reaction score
4,075
Not winning raids makes his opinion even more relevant. It would be too easy for him to blame system and whatever other lame excuse u guys have (PING kkkkkkk) but instead he recognizes the fairness of the system as it is, where the BEST performer gets the BEST reward
 

Sucrilhosforever

I'm a Community Manager. Animes sux. They are just
Joined
Feb 9, 2011
Messages
3,490
Reaction score
5,634
Location
seeking peace
so you are saying that, you don't want to try to win/get better cause someone is winning, you just want him not to win anymore so you can randomly get what he wins but without all the effor he put into raids in all those years?

no i don't win raids often(last i won was ig in april?), but i was doing 2%, now im among the top 5 quite often, means im on the right path to get better.
Marshalldx is the current "raid king" on platinum, hes br, means he have the same high ping as we, still he can beat people that plays on europe with 50/150 ping. And there are some contenders that try their best to beat him, some do, some doesn't.

We might have a monopoly, but what are you doing to change that and start winning raids? trying to compete with the guy who monopolizes or giving up cause you cant beat him? if option number two, you are part of the problem.
If nobody starts working out to beat the monopoly guy, monopoly will always exist, so i'd say take a step forward and learn how raids work, as he did, as past raid winners did, as most people does.

thats why we are here, to defend our right to speak and have a chance to participate of this game rewards.
You have totally the right to complain and suggest, but you are mainly saying "i don't want to get better than them, so change the system please", at least to my eyes and some people on this very thread, and that's not fair or makes sense.

And i m going to repeat that going to a raid is a nonsense, we dont even have a chance, because the same person gets everything, even when others have your "holy trinity" more than enough.

So you don't want to go to raids and get better, that's why i said, monopoly will always exist if everyone thinks like this. This is the biggest part of the "problem" you pointed out.
 

demzpacito

Well-known member
Joined
Jun 24, 2018
Messages
1,429
Reaction score
4,075
I wish all of you who are complaining on this thread had every poke/helds/whatsoever you wanted for a raid. Because I'm 100% sure the exact SAME players would still win EVERY RAID and you would finally understand it has nothing to do with being rich
 

Lord Malboro

Well-known member
Joined
Feb 3, 2012
Messages
417
Reaction score
458
Location
Brasil
Guys, on the one hand I agree, but on the other hand, the invasion system is fair because whoever hits the boss the most wins the main prize, or maybe whoever gives the last hit, I'm not very good at invasions, my friends know that it was my first time this week that I reached 10% on the boss Regigigas, and I think it was only due to the amount of life he has :7:, but that never stopped me from going, because, I believe, that the last hit is for the weaker and often wins the main prize, as I already won TM33 at Hoopa, was it luck? Maybe, but it made me more willing to go on raids.
What I think could change would be the division of smaller prizes, I already hit 9% on a boss and won a plate, and a guy who hit 5% won rare candy, I believe this is the only problem in the division.
And keep trying like me, eventually the reward comes. :3:
 

Skyuper.

Active member
Joined
Dec 18, 2017
Messages
47
Reaction score
146
Well i'll start saying about my experience with raid's when i start go to raid i was lv130-150 (don't remember) and when i go first time i liked then i continuous going in all raids have it and i always lost but i still continuous because a lot of time boss give us rare candy it's isn't a good reward? rare candy now is 600-1k+ and u spend how many revive? 100-200? it's not a lot, and my first won with most damage was after 6 month+- since i started, and i always looks people who did most damage ,asking pokes,helds, how can they always won, so best rewards for richs? no, best rewards for who study and go every day and stay all the time waiting for raids they deserve it. i'm saying about my history only this

Also: a lot better rewards go for who did last hit and this everbody can do it
 

Tsu

Well-known member
Joined
Jan 1, 2012
Messages
263
Reaction score
331
An factor who i hate with all my strenght in this game is the factor "randomness/luck", stop try make this game an casino roullet, the "work hard" it's gradually becoming "nothing", u dont like see an lvl 300+ win an boss and get the loot? you dont know what an lvl 300 with your "work hard" feel seeing an lvl 90 get the best loot with your 0.1% dmg, fuck luck, stop it or change the name of "PAdventures" to "Socialist Adventures w/ Pokemons".

PS: in any type of invasion, an higher lvl can lure and stack the boss in the best position to be defeated by everybody, alone, you can do it level 90 alone? eh... you have no right to say such shit like that. my eyes bleed reading it, i feel the cancer grow up in me, fãk.

"Give me power, but don't give me pain, i dont like feel pain" AAAAAAAAAA KIDventures!!!
 

elesio

Member
Joined
Apr 26, 2014
Messages
26
Reaction score
35
I totally disagree with this thread and I'm not saying this because I'm winning things but because everyone wants to get something but don't want to work to get it. It is as simple as that.

I assure you it isn't because someone has a mega banette that can will always win the raids. I wish it was that simple. There are few pokemons that are better than mega banette when it comes to raids but, seems like you guys don't want to spend time trying to find out what pokemons are better.

I've been playing this game for almost three years and I've been through all the shit new players are dealing with however I didn't stop there, I kept trying and testing to eventually start winning.

If someone says "I can't compete with ppl who have the most expensive pokemons". Well my friend, I repeat what I said before, you are just too lazy to find out what is good and what is not cause Kyogre raids, for example, you can get most damage with pokemons that cost 100-200k, you just gotta know what you are doing or at least try to watch what other ppl are doing. Besides, you can make A LOT of cash going wormhole and cloned island to then spend on expensive pokemons. That's what I did to get money in the beginning. You just need time and EFFORT to accomplish that.

About charms. Yea, I bought some fire charms to see what happens in raids. I spoke with Jano and message Sting and even them didn't know if the charm would work on raids and it actually does, however, I don't really think fire charm is doing much in raids because held items, abilities and etc are not included in the bonus damage it gives. So, here is my honest opinion: don't buy it, it doesn't do much. But, since it seems like I'm the first person to think and test this mechanism, this only shows how ppl don't even bother trying to think "what can I use/what is good in raids".

Lastly, since I know this topic is much about me winning shiny charm today, I will leave you with something, there is one pokemon that can probably win shiny celebi raids. I'm not using it cause "why change a winning team?". Let's see if those who complain about not winning things try to move their asses.

I totally agree with you demzpacito and skyuper. I'll just leave 2 thoughts here.

“Winners have simply formed the habit of doing things losers don’t like to do.”

And

“Winners are willing to go longer, work harder, and give more than anyone else.”

if you are not willing to work hard and do everything they did,just get out and stop crying you are not ready to win.
 

Boynykol

Active member
Joined
Jul 30, 2013
Messages
108
Reaction score
206
I disagree with this post! It is not just about being rich, but really knowing what you are doing there.
It is much more than that. First of all, it is about striving to achieve your goals and grow as a player in the game. It is also studying the game, having a strategy, knowing what to use when and where, being agile and clear requires an investment. As already mentioned above, there are many players who want to achieve things without having to make the least effort. This is the problem!

The game is there to be played, and everyone has the opportunity to win something, just fight for it.
 

Khormes

Banned user
Joined
Oct 30, 2016
Messages
1,268
Reaction score
1,673
Idk guys, you everything want easy, everything should be random, its pathetic, dont take it in offensive way, or maybe take... I dont care as always, but looking on this crying party makes me feel cringe. Let me explain you something, when your friend from school gets higher rate from test, and you are lazy too learn yourself more, are you asking your teacher for random rates? Lmao, or when your friend from work earn more money because he works 12h and you only 8h? Are you asking your Boss for random payment? Dont be hillarious and move your ass and try to beat top dmgers, as present top dmgers had to do with old ones, regards for Sting and Invictus :D, yeah i know they still could beat my ass, only if they would want to.
Btw, hope i opened someones eyes, and about changing bosses, like someone wrote earlier, they need just loot change, for example feint is too common reward, and some bosses have too poor tms as a reward, also targeting sucks, sometimes my poke is near Boss for like 20-30 seconds, and Boss kill me with ghost skill somehow, even if my poke is still alive, ghost skill because he cames unexpectedly, with no reason, lol.
Ps. Congratz Marshall for sh celebi, keep going!
 
Last edited:

Grayfoox

Well-known member
Joined
Aug 28, 2012
Messages
1,801
Reaction score
2,350
This is a very familiar sittuation...

Long long ago....

People are leveling up so fast with fishing----> Fishing system nerfed
People are leveling up so fast in POI and Inquisition quests ----> POI and INQ nerfed
People are getting rich so fast with dugtrios, purloins, bewear, drifblim-----> Prices nerfed
People are leveling up so fast in Fire 200----> Respawn nerfed
People are getting easy premium points in platinum to use in diamond----> Points system blocked in plat

So why raids (that allows only a few players almost all the times win the best prices) should be the same than ever it was? I think it really needs to be more random with the rewards.
 

Khormes

Banned user
Joined
Oct 30, 2016
Messages
1,268
Reaction score
1,673
This is a very familiar sittuation...

Long long ago....

People are leveling up so fast with fishing----> Fishing system nerfed
People are leveling up so fast in POI and Inquisition quests ----> POI and INQ nerfed
People are getting rich so fast with dugtrios, purloins, bewear, drifblim-----> Prices nerfed
People are leveling up so fast in Fire 200----> Respawn nerfed
People are getting easy premium points in platinum to use in diamond----> Points system blocked in plat

So why raids (that allows only a few players almost all the times win the best prices) should be the same than ever it was? I think it really needs to be more random with the rewards.

Of course you think like that, because you are one of peoples who are too lazy to try win something.
One thing more, we have top damage, reward for a guy with the best skill, and last hit, reward for random guy, which is most of times better than top DMG reward, but for some ppls its too hard to think "oh, Boss is dying, Black hp, i will use some skill!" And want even more randomness, if you want to earn money from randomness, go catch pokes.
 

Trzaskam

Well-known member
Joined
Feb 6, 2014
Messages
100
Reaction score
311
Imo for me only one thing that should be changed (as u mentioned before) is that player with for example 5% DMG should have "better" reward than guy with 2%. And yeah thats dmg which i mostly hit xD but if i get rc instead of water gem/plate sometimes it would motivate me and other ppl on raids.
 

Carlos Eduardo

Well-known member
Joined
Feb 24, 2019
Messages
355
Reaction score
1,627
Location
Brasil
I agree that the system deserves a rework or remake. The fact is that a raid in any game the first place will always have a prize "superior" to others, this is a fact (against this I have nothing to argue)
The fact is that the raids in the game only benefit the first place and the lucky of the last hit . In my opinion the awards should be rethought and more balanced so that at least the top 5 or 10 of the raid can have awards.

But how to balance the awards between a top 5 or 10?
-the first with the main prize>second with tm>third with locker>fourth with lower tm > fifth some rare candys ?
I really don't know, I even thought of a scoring system, where each raid according to our placement would earn points, and these points would be used to exchange for prizes.

But they are only ideas, I hope you have changes because in any game at least the top 5 of a raid win something. Today we have great prizes but only for 1 person, among several that were helping her and that without them maybe the boss would never die.

Instead of all this speech why don't we stop to think how this system can change and improve? change in a way that pleases both parties.
 

marshalldx53

Well-known member
Joined
Jun 26, 2018
Messages
295
Reaction score
765
I believe the system should stay as it is however it would be nice to give something like a rare candy to at least pay off the revives each player used. And, to avoid ppl doing 0.1% and getting free rare candy, the player must reach a minimum amount of damage like, for example, 2-3%.

In my opinion, giving rewards in a single raids to the top 5-10 is just too much.
 

alfredo luiss

New member
Joined
Jul 24, 2017
Messages
61
Reaction score
85
It really took about 1 year since I returned to pad, and came back with nothing, I even won several important raids, but this was achieved by pure effort, investing in expensive objects and going to the test room very often, anyone can give a little more of determination to get better equipment for raid, I am diamond and the winners are more random, because the competition is stronger, but I am sure that each one works hard to earn what they deserve, there is already the random factor (last hit) , It seems enough to benefit someone who did not prepare the same to win 1 raid, so I disagree with that proposal, they should try harder to win raids but they have as an example of pokemon, shiny umbreon, blacephalom, galar darmanitar, pokemon bug for hit 10% + shiny celebi, I wish luck to those who are serious about winning a raid and not just asking for more options to win without effort
 

demzpacito

Well-known member
Joined
Jun 24, 2018
Messages
1,429
Reaction score
4,075
If I were to design a new system completely from scratch I'd do it like this: First we have to consider 2 different scenarios: when most dmger is different from last hitter and when they're the same player

All bosses would drop 4 TMs, an excelent one (like one with rain-formula, reflect or something like this - to be discussed further), a good one (pump-formula or foul play-formula), a medium one (meteor mash-formula) and a bad one (targets in general, with exceptions like brick and feint)

1ST SCENARIO: MOST DAMAGER <> LAST HITTER (IF LAST HITTER = 2ND MOST DMGER THEN SKIP IT AND CONSIDER 3RD MOST DMGER AS 2ND MOST DMGER AND SO ON)
- 1st, 2nd, 3rd most dmgers and last hitter get 1 rare candy each
- Most dmger and last hiter gets one deco item (carpet, locker, toy, etc) at random

- Most damager has 70% chance of getting best TM, last hitter has 30%

IF LAST HITTER GETS TM
- Most damager has 80% chance of getting 2nd best TM, 2nd most dmger has 20%

IF MOST DMGER GETS 2ND BEST TM
- 2nd most damager has 80% chance of getting 3rd best TM, 3rd most damager has 20%

IF 2ND MOST DMGER GETS 2ND BEST TM
- Most dmger gets 3rd best TM, 3rd most dmger gets worst TM

___________________________________________________________________________

IF MOST DMGER GETS BEST TM
- 2nd most dmger has 70% chance of getting 2nd best TM, last hitter has 30%

IF 2ND MOST DMGER GETS 2ND BEST TM
- 3rd most dmger has 70% chance of getting 3rd best TM, last hitter has 30%

IF 3RD MOST DMGER GETS 3RD BEST TM
- Last hitter gets worst TM

IF LAST HITTER GETS 3RD BEST TM
- 3rd most dmger gets worst TM

IF LAST HITTER GETS 2ND BEST TM
- 2nd most dmger has 80% chance of getting 3rd best TM, 3rd most dmger has 20%

IF 2ND MOST DMGER GETS 3RD BEST TM
- 3rd most dmger gets worst TM

IF 3RD MOST DMGER GETS 3RD BEST TM
- 2nd most dmger gets worst TM

______________________________________________________________________________________________________

LONG STORY SHORT:

Most damager has: 70% chance of getting best TM, 24% chance of getting 2nd best TM, 6% chance of getting 3rd best TM

2nd most damager has: 55% chance of getting 2nd best TM, 34% chance of getting 3rd best TM, 11% chance of getting worst TM

3rd most damager has: 45,4% chance of getting 3rd best TM, 54,6% chance of getting worst TM

Last hitter has: 30% chance of getting best TM, 21% chance of getting 2nd best TM, 14,7% chance of getting 3rd best TM and 34,3% chance of getting worst TM

Right now it may seem like it's better to be 2nd most damager than last hit but that's cause I only developed it for TMs so far, it will become more attractive to last hit than to 2nd most dmg when I add helds

FOR PLAYERS ON 4TH - 8TH (IF LAST HITTER IS ONE OF THEM THEN SKIP IT LIKE BEFORE)

4th: 70% of getting 2 rare candies, 30% of getting 1 rare candy
5th: 60% of getting 2 rare candies, 40% of getting 1 rare candy
6th: 50% of getting 2 rare candies, 50% of getting 1 rare candy
7th: 40% of getting 2 rare candies, 50% of getting 1 rare candy, 10% of getting 0 rare candy
8th: 30% of getting 2 rare candies, 50% of getting 1 rare candy, 20% of getting 0 rare candy


What do u guys think about? If ppl like this I'll develop it further (held split system and 2nd scenario) later cause I dont have time right now
 
Last edited:
Back
Top