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Weather, Boost and Spells changes

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Hohenheim

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You may have noticed ingame these new features that we added recently.

All these new boost and nerf changes have a duration length of 10 seconds. If another boost or nerf change is received, then the old one is removed to apply the new one. The spells that alter the weather have a radius of 6 tiles and affect all creatures inside it (players in duels aren't disturbed if spell is casted by other Pokémon unrelated to duel).

These spells have had a change related with weather and boost, nerf or damage
Rain Dance. Invokes a rainfall. Boosts water-type attacks by 10% and decreases fire-type attacks by 10%.
Sunny Day. Makes the sunlight brighten the area. Boosts fire-type attacks by 10% and decreases water-type attacks by 10%.
Hail. Starts a hailstorm on the field, causing a recurrent damage to all non Ice-type Pokémon inside it.
Sandstorm. Brews a sandstorm. All Pokémon who are neither Steel, Rock, nor Ground-type will be damaged.
Snow Warning. Invokes a hailstorm. Works as Hail but with a longer duration.
Blizzard. It has 20% of chance to start a hailstorm.

These spells with the old type of absolute boost are not affected and don't get mixed with the new elemental boosts.
Agility
Calm Mind
Dragon Dance
Electric Charge
Focus
Focus Energy
Furious
Fury
Helping Hand
Nasty Plot
Psycho Boost
Rage
Strafe
Sunny Day
Ultimate Agility
Ultimate Champion
War Dog

If by any reason you don't want to see the weather effects, you can disable the shaders in your client. (Options -> Use shaders). These changes are a prelude to new features that we will implement in game later.
 

huberto

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These fire spells now decrease all target's types of damage by 5%

Blast Burner
Blaze Kick
Burn Up
Elder Flame
Ember
Eternal Flames
Fire Blast
Fire Fang
Flamethrower
Incinerate
Lava Punch
Sacred Fire
Scald
Tri Attack

Literally saying since now if our pokemon don't have Rain Dance in TM's or moveset we can forget about leveling on fire spawns? Most of water pokes already have poor dmg output, peaople barely use them, and now even environment is against them. How sweet
 

Hohenheim

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The status condition "Burn" is known for decreasing damage of Pokémon in games, here it's barely a factor of 0.95
 

huberto

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The status condition "Burn" is known for decreasing damage of Pokémon in games, here it's barely a factor of 0.95

Yes, yes, and Reflect is a move which lowers incoming physical dmg instead of reflecting it to our enemy, can't wait you change it ^ ^

Let's be serious.

Burn (BRN) (Japanese: やけど Burn) is one of the five major status conditions in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of HP every turn, and its damage dealt by physical moves will be halved.

I don't get why you force such things to our game if we don't have moves sorted by physical and special dmg so any king of spell will suffer - pokemons which are actually shitty will suffer even more. Rebalance team is working to improve diversity of pokemons and you just add something which shits on their work and ruins it, thing which will limit diversity to rain dance users because lower dmg means lower dmg, value don't even matter. People still can't understand that male pokemon doesn't deal more dmg than female and you expect them to understand that 5% is not so much? I don't have to mention a big buff for fire pokemon in duels, to Infernape or Chanderule which were already a bit overpowered because im sure you tested this factor of 5% in pvp.
 
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