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Mawile // Shiny Mawile // Mega Mawile

Carlos Eduardo

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Mawile

Passive - Fairy Stardust
m1 - Metallic Noise -> Fairy Dreams // Fairy Trap
m2 - Play Rough
m3 - Gear Grind
m4 - Metal Gear
m5 - Crunch
m6 - Metallic Rush
m7 - Fairy Aura
m8 - Swallow
m9 - Misty Terrain
m10 - Fairy Wind

A better protetion to Mawile.

Shiny Mawile


Passive - Fairy Stardust
m1 - Fairy Dreams -> Aroma Veil // Fairy Trap
m2 - Play Rough
m3 - Gear Grind
m4 - Metal Gear
m5 - Throat Chop
m6 - Metallic Rush
m7 - Fairy Aura
m8 - Endure
m9 - Misty Terrain
m10 - Fairy Wind

A better stun to shiny mawlie.

Mega Mawile

Passive - Foul Play
m1 - Fairy Dreams -> Aroma Veil
m2 - Play Rough
m3 - Gear Grind
m4 - Aromatic Mist
m5 - Gear UP
m6 - Seismic Toss
m7 - Foul Play ->Light Ruin//Fairy Pillar//Sweet Cream
m8 - Endure
m9 - Shift Gear
m10 - Fairy Wind

Can add a passive, so i suggest move foul play to passive and add a new fairy AOE to replace foul play.Also,
a better stun to Mega mawlie.

Another thing is Shiny and Mega mawile have endure, so i suggest change endure in one of this pokes for other thing, like a protect or substitute.

C34C482E0501E7D600DE86012301D9166D8487D6
 

Cesittos

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Mawile

Passive - Fairy Stardust
m1 - Metallic Noise -> Fairy Dreams // Fairy Trap
m2 - Play Rough
m3 - Gear Grind
m4 - Metal Gear
m5 - Crunch
m6 - Metallic Rush
m7 - Fairy Aura
m8 - Swallow
m9 - Misty Terrain
m10 - Fairy Wind

A better protetion to Mawile.

Shiny Mawile

Passive - Fairy Stardust
m1 - Fairy Dreams -> Aroma Veil // Fairy Trap
m2 - Play Rough
m3 - Gear Grind
m4 - Metal Gear
m5 - Throat Chop
m6 - Metallic Rush
m7 - Fairy Aura
m8 - Endure
m9 - Misty Terrain
m10 - Fairy Wind

A better stun to shiny mawlie.

Mega Mawile

Passive - Foul Play
m1 - Fairy Dreams -> Aroma Veil
m2 - Play Rough
m3 - Gear Grind
m4 - Aromatic Mist
m5 - Gear UP
m6 - Seismic Toss
m7 - Foul Play ->Light Ruin//Fairy Pillar//Sweet Cream
m8 - Endure
m9 - Shift Gear
m10 - Fairy Wind

Can add a passive, so i suggest move foul play to passive and add a new fairy AOE to replace foul play.Also,
a better stun to Mega mawlie.

Another thing is Shiny and Mega mawile have endure, so i suggest change endure in one of this pokes for other thing, like a protect or substitute.

C34C482E0501E7D600DE86012301D9166D8487D6
Not sure about removing fairy dreams from Mega. It's a good move from its type.

If we need one dark move on it, I'd sugget Taunt or Fling as replace for fairy dreams.

Foul Play be replaced for Fairy Pillar or Light Ruin.

I'd not change endure. However Protection or Metal Guard would be awesome.

As passive I'd suggest Metal Song or Fairy Melody.
The sound Mawille does walking or singing around.

SUGGESTION FOR STAFF:
Create a new type of bite/crunch move in area. At first it should be a special signature move for all Mawilles or just Mega Mawille. THOSE HUGE JAWS ARE FORGOTTEN IN GAME. I believe it should be steel type move (not sure) and bite/paralyse the enemies in area something like low kick move but stronger and more squares around it.
 
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A

Albuquerque

Guest
Not sure about removing fairy dreams from Mega. It's a good move from its type.
Do you know Aroma Veil is like Fling right? Dmg difference between her and fairy dreams are like 500 if I remember well, but aroma veil affect almost whole screen and CC is longer than fairy dreams.
 

Cesittos

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Do you know Aroma Veil is like Fling right? Dmg difference between her and fairy dreams are like 500 if I remember well, but aroma veil affect almost whole screen and CC is longer than fairy dreams.
Aroma Veil is indeed a good suggestion for AOE/PVE.
 

Cesittos

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BUMP

I'd like to ask the possibility to add HUGE POWER ability - Mawille / Azumarill / Diggersby (also shiny versions)

https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(Ability)
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SUGESTION HUGE POWER:
All moves will deal 15% extra damage
OR
All moves will deal X% extra damage when user HP is lower than Y%

The 3 pokemons have in game the abilities below:

MAWILLE (shiny/mega)

Intimidate (reduces 10% incoming damage)

AZUMARILL (shiny)
Thick Fat (Reduces incoming damage of fire and ice by 20%
Sap Sipper (after grass type move damage the next move deal 10% extra damage)

DIGGERSBY (shiny)
Pick Up - Pick Up a random TM from enemy and can use it for 5 minutes or used a maximum of 3x times.
Cheek Pouch - Berry Heal bla bla bla.

Why rebalance? HUGE POWER ability can also be adapted.
Mawille lost 3 original abilities (Hyper Cutter, Sheer Froce, Huge Power) to get Intimidate as unique option.
I know most were hard to apply here.

AS REFERENCE RECKLESS:
We have padventure's RECKLESS (adapted to game) in many pokemons.
Padventures - area moves will deal 15% extra damage + 5% recoil damage


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We already have some specific abilities adapted in game. As example we could compair to SWARM / JUSTIFIED / MOXIE / Etc.

If not possible, I'd ask to ADD RECKLESS for those pokes. But I´d love to see HUGE POWER adapted to game.
 

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