Obreviate
Well-known member
- Joined
- Oct 15, 2011
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I don't know if this is working properly or if it is some kind of bug. Anyway, I'd like to report it.
Among some Kecleon type changes by the "Color Swap" ability, I have noticed that there is a cooldown of approximately 15 seconds, even if the move is 100% loaded. More specifically, I realized this on poison type (when you use a sequence of: Venon Blast + Sludge Rain and apparently Lick (which seems bugged) or poison gas, you can not use camouflauge, because there is a cooldown of 15 seconds). In another situation, I used: Venon Blast, Sludge Rain and camouflauge (I'm not sure of the sequence) and I could not use poison gas. Recently, I've tested its earth type and, in a sequence of: Thousand waves + Epicenter + Thousand arrows, I could not use lick because there was a cooldown of 15 seconds +/-. There was the same situation for other types, which I can not remember now. Anyway, I'd like to know, is that correct? Is there any kind of programming / cooldown already assigned to each type of kecleon in accordance with its moveset list?
Among some Kecleon type changes by the "Color Swap" ability, I have noticed that there is a cooldown of approximately 15 seconds, even if the move is 100% loaded. More specifically, I realized this on poison type (when you use a sequence of: Venon Blast + Sludge Rain and apparently Lick (which seems bugged) or poison gas, you can not use camouflauge, because there is a cooldown of 15 seconds). In another situation, I used: Venon Blast, Sludge Rain and camouflauge (I'm not sure of the sequence) and I could not use poison gas. Recently, I've tested its earth type and, in a sequence of: Thousand waves + Epicenter + Thousand arrows, I could not use lick because there was a cooldown of 15 seconds +/-. There was the same situation for other types, which I can not remember now. Anyway, I'd like to know, is that correct? Is there any kind of programming / cooldown already assigned to each type of kecleon in accordance with its moveset list?