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[Suggestion] Guild Revamp: Weekly War for Island Dominance

jhonek1995

New member
Joined
Dec 5, 2025
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Currently, guilds in Padventures lack a practical purpose. I suggest implementing a weekly Massive PvP Event where guilds fight for control over a specific territory (a Castle or an Island). The winning guild would be crowned "Kings of the Island" for the week, gaining exclusive benefits and recognition.
Key Benefits:
  • Market Stimulation: Competition drives excellence. To win, players will need the best Pokémon, IVs, and Held Items. This will significantly increase trading activity and the value of top-tier Pokémon.
  • Player Retention & Re-engagement: Since "numbers matter" in a large-scale war, guild leaders will be motivated to recruit new members and call back old friends who have stopped playing, boosting the active player base.
  • Prestige and Competitive Spirit: Displaying the winning guild’s name on the official website's homepage would feed the competitive spirit. It creates a sense of pride for winners and a strong desire for revenge/improvement for losers.
  • Exclusive Rewards: The dominant guild would gain access to a restricted area with unique perks, such as exclusive hunting grounds, special NPCs, or unique cosmetic rewards.
  • New Guild Dynamics: This system would force existing guilds to rethink their strategies, encouraging alliances, mergers, and a much more dynamic social environment within the server.
Conclusion:
By making guilds relevant through PvP and exclusive rewards, we transform Padventures from a solo grinding game into a truly social and competitive experience.
 
Don't say that 99% don't care, don't speak for everyone; only people like you without skill don't care.
Actually, the fact that he stated "99%" means that he is not speaking for everyone. Some math classes could help.
But you are right, there are some dudes around who act though on a 2D non-PvP game thinking they are playing some other game. Maybe after too much bullying suffered and many more "dominandos" there, they spawned around here thinking the environment is the same.

A suggestion I can give is splitting their team in 2 and fighting each other, so the other 90+% (trying to help you there with this number) of the players who couldn't care less about PvP can spend some good time like they want to, and those guys can brag how strong they are to each other. Or just wait for next duel events hosted by Staff.

Many other games (including the one I mentioned before) showed how PvP significantly increased toxicity and cheating towards them. We pretty much would have 1~2 periods of pure skill then it would be slowly (or not that slowly) replaced by automatic tools. Maybe that's the reason behind the coincidence that the person suggesting this feature also suggested a cheating friendly server.

P.S.: I'm not speaking on behalf of the Staff here, those are my impressions purely as a player.
 
En realidad, el hecho de que haya dicho "99%" significa que no habla por todos. Unas clases de matemáticas podrían ayudar.
Pero tienes razón, hay algunos que actúan en un juego 2D que no es PvP pensando que están jugando a otro. Quizás después de sufrir tanto acoso y muchos más "dominandos" por allí, aparecieron por aquí pensando que el entorno es el mismo.

Una sugerencia es dividir el equipo en dos y que luchen entre sí, para que el otro 90% (intento ayudarte con esta cifra) de jugadores a quienes les da igual el PvP puedan pasar un buen rato como quieran, y puedan presumir de su fuerza. O simplemente esperar a los próximos duelos organizados por el equipo.

Muchos otros juegos (incluido el que mencioné antes) mostraron cómo el PvP aumentaba significativamente la toxicidad y las trampas. Teníamos uno o dos periodos de habilidad pura, y luego esta se reemplazaba lentamente (o no tan lentamente) por herramientas automáticas. Quizás esa sea la razón de la coincidencia de que quien sugirió esta función también sugiriera un servidor propicio para las trampas.

PD: No hablo en nombre del personal aquí, esas son mis impresiones puramente como juok.
ok.
 
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