I think we need better moves for Bug types, rarely we see someone using this pokemon's type.
sadly grayfoxx, mega punch will be normal, Zelrick SAID it, so its going to be an useless move, unless you like a hit of 1.5k-2k max.
I think we need better moves for Bug types, rarely we see someone using this pokemon's type.
sadly grayfoxx, mega punch will be normal, Zelrick SAID it, so its going to be an useless move, unless you like a hit of 1.5k-2k max.
sadly grayfoxx, mega punch will be normal, Zelrick SAID it, so its going to be an useless move, unless you like a hit of 1.5k-2k max.
Why Teeter dance , a move that its overpowered and really beastly is stunning more than the all other stuns?
If im not wrong all stuns moves, its effect is for 3.5-4s i dont remember exactly, but its universal for all, but after testing more than 100 times with a friend, we think that this move effect is 5-6s. I would like someone tell us with A SOLID ARGUMENT why they changed it? Sylveon is currently one of the 2 most op pokemons in game-
Why Teeter dance , a move that its overpowered and really beastly is stunning more than the all other stuns?
If im not wrong all stuns moves, its effect is for 3.5-4s i dont remember exactly, but its universal for all, but after testing more than 100 times with a friend, we think that this move effect is 5-6s. I would like someone tell us with A SOLID ARGUMENT why they changed it? Sylveon is currently one of the 2 most op pokemons in game-
local condition1 = createConditionObject(CONDITION_DRUNK)
setConditionParam(condition1, CONDITION_PARAM_TICKS, [B]3000[/B])
Zelricks™;317708 said:Code:local condition1 = createConditionObject(CONDITION_DRUNK) setConditionParam(condition1, CONDITION_PARAM_TICKS, [B]3000[/B])
Let me explain you
1000 = 1 second
On TS it has 2500, so when we change it?
(hmm) its interesting to know that, for example before when sylveon does Mistic terrain i could use reflect in the middle of the move, now i cant dodge this move and i can use reflect after it finish.
Anyway now that you tell me its okay, i would like to suggest :
* Teeter dance hits 3, during this period it keep stuned the enemy and after he does the last hit, we are stunned in the time you say that is okay, but if you add this extra time when hes doing the move? thats what make him look like it stun more than other moves.
My suggestion is to
* make this move hit only once max hit 3K and not 4-5K.
or
*only let first hit stuns and others remove stun, so we can use reflect when he try to use mistic terrain, the most op move in game.
Is not right, is true that is longer because is stun for 3 hits, but the time it hits is 1 second, so its stun last 4s as max 4.5s on live serverI believe you are right about 6s stunning cuz probably each hit does stun so you get stunned for +2s with the last hit. I'ma check later.
Feraligatr
Feraligatr know that it's not a very strong pokemon compared to a Kingler, but he is weak, water gun and scald ?.
My suggestion was to exchange the water gun and put a whirlpool him or perhaps brine ?.
He has two attacks in area, you may need one more, it is almost impossible without leveling TM...
I use translator
Blastios is now very weak, has no protection is my top change Metallic Noise in water pulse or muddy water.