Sting deletion.
As an retired player, I've felt like there was no like progression more than level for killing more mons in another spawn for what, praying to catch or loot something good in hours running in a spawn.
For me leveling should award atleast better dailies or better rewards from them.
A daily more than a simple log / boring task like kill x qty of Pokemons.
I feel like having a "chore" that's not needed 1-2hs to complete, and not a super pain to do atleast will keep more casuals, logging and playing daily.
Maybe a solo dungeon or pokemon horde waves arena with prob a mini boss at ends that rewards idk tokens for balls (not shitty ones) or coins.
A world boss or rotating boss in each region with fixated spawn each 2hs that rolls individually (so there is no raid complaints) a list of rewards or have a daily associated. Here we can have better bosses in areas for more player lvl.
Party content so there is more player interaction like master rod quest or the old meowth robot made players make parties to complete.
World missions that requires players to coop for idk buffs? little extra rates. Just a random idea 1 week to complete a wolrd task so next week we have a buff (faster spawns on x type, more exp x type, more catch x type?). Monthly could be a idea too, each month there is a world event that needs server effort to complete.
Idk if this could be implemented but we can have an ingame window that shows incoming events like these.
I know we have daily task and bosses arena but for the rewards and time that need to complete for me there was never a motivation to do and felt boring and super repetitive.
The only issue with these its that there are lots of "smurf accounts" that made all of this exploteable and i cant think how to regulate more than the typical 2 chars restriction or even ip restriction.
Pvp wise I've felt interested but the thing that we cant get nothing from it more than tourneys and money involvement to be competitive turns away people. Rankeds seems nice but team differences in players makes it kinda hard. An arena that gives you a random selection of pokes to build your team (random selection for each slot) then freely tm it to use in that arena or more win streak=possibility to tm your poke from a list. Idk how it now since I dont play so its just a brainfart idea.
So that all besos en la cola los tkm y estranio bai.
As an retired player, I've felt like there was no like progression more than level for killing more mons in another spawn for what, praying to catch or loot something good in hours running in a spawn.
For me leveling should award atleast better dailies or better rewards from them.
A daily more than a simple log / boring task like kill x qty of Pokemons.
I feel like having a "chore" that's not needed 1-2hs to complete, and not a super pain to do atleast will keep more casuals, logging and playing daily.
Maybe a solo dungeon or pokemon horde waves arena with prob a mini boss at ends that rewards idk tokens for balls (not shitty ones) or coins.
A world boss or rotating boss in each region with fixated spawn each 2hs that rolls individually (so there is no raid complaints) a list of rewards or have a daily associated. Here we can have better bosses in areas for more player lvl.
Party content so there is more player interaction like master rod quest or the old meowth robot made players make parties to complete.
World missions that requires players to coop for idk buffs? little extra rates. Just a random idea 1 week to complete a wolrd task so next week we have a buff (faster spawns on x type, more exp x type, more catch x type?). Monthly could be a idea too, each month there is a world event that needs server effort to complete.
Idk if this could be implemented but we can have an ingame window that shows incoming events like these.
I know we have daily task and bosses arena but for the rewards and time that need to complete for me there was never a motivation to do and felt boring and super repetitive.
The only issue with these its that there are lots of "smurf accounts" that made all of this exploteable and i cant think how to regulate more than the typical 2 chars restriction or even ip restriction.
Pvp wise I've felt interested but the thing that we cant get nothing from it more than tourneys and money involvement to be competitive turns away people. Rankeds seems nice but team differences in players makes it kinda hard. An arena that gives you a random selection of pokes to build your team (random selection for each slot) then freely tm it to use in that arena or more win streak=possibility to tm your poke from a list. Idk how it now since I dont play so its just a brainfart idea.
So that all besos en la cola los tkm y estranio bai.
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