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New Idea for Passive And MEGAs

falconflu

Active member
Joined
Oct 15, 2011
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Hello, Padventures!

Im here to talk about Mega stone and how it work...
Actually, you can not allow utility held itens like amulet coin for example, on mega pokemons.
my idea is change this... put mega stone as a usable item or make another slot to Mega stone and Gigantamax stones for use with another helds
this will make mega able to use better on the respawns.


also i have another idea for passives.

pokemons for use the passive moves, want target something.
this make passives useless on hunt's and more effective just on duels.
My idea is:

for the pokemon to use their passive movements, be shot by savages and while in "PZ" they use more passives.
it will improve some "forgotten" pokemons and will make anothers great.
EX:

pidgeot have agility move on passive.
when be shot by savagges, while in PZ use passive sometimes with a little cool down.

another example is:

mismagius have 2 passives... Shadows and shadow ball.
shadow ball is a target move. so... pokemon will use passive if you target something
but shadows is avoid passive move... if someone targe you, mismagius can use with a little chance
 
Based on your idea, I would like to suggest the auto attack function: by activating this function you will automatically attack the next wild target in the battle list. When the current target is defeated it will automatically target the next wild pokemon on the list. I believe that for duels the function is also welcome, there is always that delay between the rival Pokemon leaving the pokeball and you targeting it, and doing this is unnecessary, the rival pokemon is already your opponent, the aim should already come automatically.

auto attack.png
 
Based on your idea, I would like to suggest the auto attack function: by activating this function you will automatically attack the next wild target in the battle list. When the current target is defeated it will automatically target the next wild pokemon on the list. I believe that for duels the function is also welcome, there is always that delay between the rival Pokemon leaving the pokeball and you targeting it, and doing this is unnecessary, the rival pokemon is already your opponent, the aim should already come automatically.

View attachment 14210
This make sense for me. But need remember to put a little delay for single respawns.
It will able ks on single respawns.
 
Hello, Padventures!

Im here to talk about Mega stone and how it work...
Actually, you can not allow utility held itens like amulet coin for example, on mega pokemons.
my idea is change this... put mega stone as a usable item or make another slot to Mega stone and Gigantamax stones for use with another helds
this will make mega able to use better on the respawns.


also i have another idea for passives.

pokemons for use the passive moves, want target something.
this make passives useless on hunt's and more effective just on duels.
My idea is:

for the pokemon to use their passive movements, be shot by savages and while in "PZ" they use more passives.
it will improve some "forgotten" pokemons and will make anothers great.
EX:

pidgeot have agility move on passive.
when be shot by savagges, while in PZ use passive sometimes with a little cool down.

another example is:

mismagius have 2 passives... Shadows and shadow ball.
shadow ball is a target move. so... pokemon will use passive if you target something
but shadows is avoid passive move... if someone targe you, mismagius can use with a little chance
Or increase stats same as clone/shiny form.

About mega passives: should b all "area move type".

Case for mega stone or change how it works nowadays: I dont believe they will change the code for that.

Same as rods should have an unique case with all available types. All should use same hotkey.
The game'd have to recognize the type of fishing you try (fishing/lava/bug net/ etc) if linked to your charc/case and work automatically.

PS - I still believe "mega unlinker" shoud cost less.
 
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