Arcanist Karl
Well-known member
Oi.
So, with those new achievements, of dying, last hits, most damages, etc, I came to suggest a new thing.
As you all may know, bosses raids are something hard nowadays, and if you are targeting an specific boss for a certain achievement, makes it even harder. Here's a list:
#129- Having registered Zapdos in the Pokedex
#130- Having registered Moltres, Zapdos and Articuno in the Pokedex
#140- Having registered Mew in the Pokedex
#160- Dealing most damage on Moltres 5 times
#161- Dealing most damage on Moltres, Zapdos and Articune 2 times each
#277- Having registered Deoxys in the Pokedex
#278- Having registered Groudon in the Pokedex
#279- Having registered Kyogre in the Pokedex
#280- Having registered Jirachi in the Pokedex
#281- Having registered Latias in the Pokedex
#282- Having registered Latios in the Pokedex
#283- Having registered Rayquaza in the Pokedex
#284- Having registered Regice in the Pokedex
#285- Having registered Regirock in the Pokedex
#286- Having registered Registeel in the Pokedex
#287- Having registered Arceus in the Pokedex
#288- Having registered Darkrai in the Pokedex
#289- Having registered Palkia in the Pokedex
#290- Having registered Kyurem in the Pokedex
#291- Having registered Regigigas in the Pokedex
#292- Having registered Yveltal in the Pokedex
#293- Having registered Solgaleo in the Pokedex
#296- Having registered Meloetta in the Pokedex
#306- Having registered Tornadus in the Pokedex
#516- Dealing most damage on Groudon
#517- Dealing most damage on Jirachi
#518- Dealing most damage on Thundurus
#519- Dealing most damage on Thundurus, Tornadus and Landorus
#520- Dealing most damage on Black Kyurem
#521- Dealing most damage on Xerneas
#522- Dealing most damage on Latios
#523- Dealing last hit on Latias
#524- Dealing last hit on Kyogre
#525- Dealing last hit on Rayquaza
#526- Dealing last hit on Registeel
#527- Dealing last hit on Manaphy
#528- Dealing last hit on Donald Trump
#529- Dealing last hit on Hoopa Unbound
#530- Dealing last hit on Volcanion
#531- Obtaining Phione from Manaphy's loot
#532- Dealing at least 5% damage to Lunala
#533- Dealing at least 5% damage to Necrozma
#534- Dealing at least 5% damage to Meloetta
#562- Dying by Xerneas 2 times
#563- Dying by Zygarde 2 times
+ Solgaleo's Mask, Johto Dog's Amulets, Kanto Bird's Pens and many more used in quest/access...
This brings us to the actual situation:
If a player is trying to achieve one of those above, the chances for it happening is really low, because:
1- Boss raids are rare now, and happens most of the time only if a staff is online and with free time/event scheduled.
2- Together with the bosses needed for those above mentioned, we have tons of other bosses, like Magma Golem, Majin Boo, Digimon Bosses, Mega Pokemon bosses, which are not required for any completion (and sometimes their loot also sux).
3- If you are lucky enough to, due the stars alignment and pure luck, the boss you want is spawned, you still have to complete the goal: most damage, last damage, luck on loot roulette (like Solgaleo's mask, amulets, etc, not going always for most damage/last hit).
SO... what I am proposing?
Something like Max Raid Battles in Sword and Shield, where you enter a portal and are able to fight with friends a specific creature.
- But Karl, how could it work with the bosses?
It could be a portal where you can gather 4~5 people to fight a random boss once per week.
- But Karl, this would break the economy!
Which economy are we talking about? Also, Tibia have a good example of this kind of system. There's a quest that can be done once each 15 days that you can fight the Mortal Shell of Ferumbras, dropping pretty much the same loot of the Raid Ferumbras (with lower dropping chance on the quest). The economy around the hat is not even close of breaking (Hat's price is still expensive AF).
The creature can have an adjust on HP/ATK according to the amount of people inside the room, but this is an optional feature (since if a guy decides to jump alone in the room, he knows that he will fight a boss that should be strong).
The creature spawning is server based, like the boosted creature.
The character can only go inside once per spawn, which means, if he dies, bye bye loot for this spawn, better luck next time.
An access quest may be required to be able to join this quest or/also it may have a restriction like the TM Tasks system, where you select a char to make it (meaning only one char per account, so it is not farmable).
Any suggestion is welcome.
For a better PAd.
-edit 1:
A question that appeared online:
"Will we have Shiny Ho-oh in raid?" (specifically regarding Shiny Charm drop).
So, using the Tibian example. Ferumbras from regular raid has the hat as "always" to the drop. Inside the quest (Ferumbras Mortal Shell), it is a rare loot (not that easy). It could work in the same way with the loot inside the den being reduced (smaller % of dropping).
-edit 2 (suggestion by Balthazar Black):
To avoid being easy, the boss could have a path similar to Brine Quest, for example. If you die in the path, be my guest to come back in the next 15 days.
-edit 3 (suggestion by Tetsuya):
It could be region based. For example, a tp in Kanto to kill Kanto's bosses, tp in Johto for Johto's boxes, etc.
So, with those new achievements, of dying, last hits, most damages, etc, I came to suggest a new thing.
As you all may know, bosses raids are something hard nowadays, and if you are targeting an specific boss for a certain achievement, makes it even harder. Here's a list:
Spoiler:
#129- Having registered Zapdos in the Pokedex
#130- Having registered Moltres, Zapdos and Articuno in the Pokedex
#140- Having registered Mew in the Pokedex
#160- Dealing most damage on Moltres 5 times
#161- Dealing most damage on Moltres, Zapdos and Articune 2 times each
#277- Having registered Deoxys in the Pokedex
#278- Having registered Groudon in the Pokedex
#279- Having registered Kyogre in the Pokedex
#280- Having registered Jirachi in the Pokedex
#281- Having registered Latias in the Pokedex
#282- Having registered Latios in the Pokedex
#283- Having registered Rayquaza in the Pokedex
#284- Having registered Regice in the Pokedex
#285- Having registered Regirock in the Pokedex
#286- Having registered Registeel in the Pokedex
#287- Having registered Arceus in the Pokedex
#288- Having registered Darkrai in the Pokedex
#289- Having registered Palkia in the Pokedex
#290- Having registered Kyurem in the Pokedex
#291- Having registered Regigigas in the Pokedex
#292- Having registered Yveltal in the Pokedex
#293- Having registered Solgaleo in the Pokedex
#296- Having registered Meloetta in the Pokedex
#306- Having registered Tornadus in the Pokedex
#516- Dealing most damage on Groudon
#517- Dealing most damage on Jirachi
#518- Dealing most damage on Thundurus
#519- Dealing most damage on Thundurus, Tornadus and Landorus
#520- Dealing most damage on Black Kyurem
#521- Dealing most damage on Xerneas
#522- Dealing most damage on Latios
#523- Dealing last hit on Latias
#524- Dealing last hit on Kyogre
#525- Dealing last hit on Rayquaza
#526- Dealing last hit on Registeel
#527- Dealing last hit on Manaphy
#528- Dealing last hit on Donald Trump
#529- Dealing last hit on Hoopa Unbound
#530- Dealing last hit on Volcanion
#531- Obtaining Phione from Manaphy's loot
#532- Dealing at least 5% damage to Lunala
#533- Dealing at least 5% damage to Necrozma
#534- Dealing at least 5% damage to Meloetta
#562- Dying by Xerneas 2 times
#563- Dying by Zygarde 2 times
+ Solgaleo's Mask, Johto Dog's Amulets, Kanto Bird's Pens and many more used in quest/access...
This brings us to the actual situation:
If a player is trying to achieve one of those above, the chances for it happening is really low, because:
1- Boss raids are rare now, and happens most of the time only if a staff is online and with free time/event scheduled.
2- Together with the bosses needed for those above mentioned, we have tons of other bosses, like Magma Golem, Majin Boo, Digimon Bosses, Mega Pokemon bosses, which are not required for any completion (and sometimes their loot also sux).
3- If you are lucky enough to, due the stars alignment and pure luck, the boss you want is spawned, you still have to complete the goal: most damage, last damage, luck on loot roulette (like Solgaleo's mask, amulets, etc, not going always for most damage/last hit).
SO... what I am proposing?
Something like Max Raid Battles in Sword and Shield, where you enter a portal and are able to fight with friends a specific creature.
- But Karl, how could it work with the bosses?
It could be a portal where you can gather 4~5 people to fight a random boss once per week.
- But Karl, this would break the economy!
Which economy are we talking about? Also, Tibia have a good example of this kind of system. There's a quest that can be done once each 15 days that you can fight the Mortal Shell of Ferumbras, dropping pretty much the same loot of the Raid Ferumbras (with lower dropping chance on the quest). The economy around the hat is not even close of breaking (Hat's price is still expensive AF).
The creature can have an adjust on HP/ATK according to the amount of people inside the room, but this is an optional feature (since if a guy decides to jump alone in the room, he knows that he will fight a boss that should be strong).
The creature spawning is server based, like the boosted creature.
The character can only go inside once per spawn, which means, if he dies, bye bye loot for this spawn, better luck next time.
An access quest may be required to be able to join this quest or/also it may have a restriction like the TM Tasks system, where you select a char to make it (meaning only one char per account, so it is not farmable).
Any suggestion is welcome.
For a better PAd.
-edit 1:
A question that appeared online:
"Will we have Shiny Ho-oh in raid?" (specifically regarding Shiny Charm drop).
So, using the Tibian example. Ferumbras from regular raid has the hat as "always" to the drop. Inside the quest (Ferumbras Mortal Shell), it is a rare loot (not that easy). It could work in the same way with the loot inside the den being reduced (smaller % of dropping).
-edit 2 (suggestion by Balthazar Black):
To avoid being easy, the boss could have a path similar to Brine Quest, for example. If you die in the path, be my guest to come back in the next 15 days.
-edit 3 (suggestion by Tetsuya):
It could be region based. For example, a tp in Kanto to kill Kanto's bosses, tp in Johto for Johto's boxes, etc.
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