Carlos Eduardo
Well-known member
Morpeko has two forms Hangry Mode and Full Belly Mode, but in Padventures we only have it in Full Belly Mode.
I would like to suggest the implementation of the second form, following with the suggestion that the Hangry Mode form has a moveset with predominance more of a dark type, while the Full Belly Mode form has the moveset with predominance more of an Electric type.
All this inspired by one of your descriptions of Pokedex
But how could the change of form happen?
-My first suggestion -It's something similar to what we already have with the Castform using Held Items, for example:
Berry Basket (Held) = Transform Morpeko into his Full Belly Mode form. Morpeko which is not equipped with a Berry Basket will remain in Hangry Mode.
- The second suggestion - is using the berry system in the game as a parameter, as long as morpeko has berries equipped he will remain in Full Belly Mode, if berries are removed or consumed he will change to Hangry Mode.
Morpeko has the signature move Aura wheel, this move changes type according to which form the morpeko is in. Currently this movement is only the electrical type, my suggestion is if the idea is accepted and implemented in the future, that this movement changes type according to the form, or this movement becomes a movement of double type (electrical / dark), similar to other movements that we already have in the game (example: Mega lucario with Magnetic Force (movement Fighter and metal))
Morpeko - Full Belly Mode
Passive -
m1 - Payback
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Beat Up
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out --> Eletric Move AoE (Volt Crash or others)
m10 - Electric Storm
Shiny Morpeko - Full Belly Mode
Passive -
m1 - Nasty Plot
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Foul Play --> Eletric Move AoE()
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out
m10 - Electric Storm
Morpeko - Hangry Mode
Passive -
m1 - Payback
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Beat Up
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out
m10 - Electric Storm --> Snarl
Shiny Morpeko - Hangry Mode
Passive -
m1 - Nasty Plot
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Foul Play
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out
m10 - Electric Storm --> Snarl
I would like to suggest the implementation of the second form, following with the suggestion that the Hangry Mode form has a moveset with predominance more of a dark type, while the Full Belly Mode form has the moveset with predominance more of an Electric type.
All this inspired by one of your descriptions of Pokedex
But how could the change of form happen?
-My first suggestion -It's something similar to what we already have with the Castform using Held Items, for example:
Berry Basket (Held) = Transform Morpeko into his Full Belly Mode form. Morpeko which is not equipped with a Berry Basket will remain in Hangry Mode.
- The second suggestion - is using the berry system in the game as a parameter, as long as morpeko has berries equipped he will remain in Full Belly Mode, if berries are removed or consumed he will change to Hangry Mode.
Morpeko has the signature move Aura wheel, this move changes type according to which form the morpeko is in. Currently this movement is only the electrical type, my suggestion is if the idea is accepted and implemented in the future, that this movement changes type according to the form, or this movement becomes a movement of double type (electrical / dark), similar to other movements that we already have in the game (example: Mega lucario with Magnetic Force (movement Fighter and metal))
Morpeko - Full Belly Mode
Passive -
m1 - Payback
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Beat Up
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out --> Eletric Move AoE (Volt Crash or others)
m10 - Electric Storm
Shiny Morpeko - Full Belly Mode
Passive -
m1 - Nasty Plot
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Foul Play --> Eletric Move AoE()
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out
m10 - Electric Storm
Morpeko - Hangry Mode
Passive -
m1 - Payback
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Beat Up
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out
m10 - Electric Storm --> Snarl
Shiny Morpeko - Hangry Mode
Passive -
m1 - Nasty Plot
m2 - Electro ball
m3 - Psychic fangs
m4 - Aura Wheel
m5 - Crunch
m6 - Foul Play
m7 - Volt Switch
m8- Electro barrier
m9 - Lash Out
m10 - Electric Storm --> Snarl
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