What's new

Welcome!

List of prices for TM removing

Tsotss

Well-known member
Joined
May 6, 2015
Messages
2,963
Reaction score
4,123
again, im not talking about the diamonds price!

I am talking about the amount of diamonds demanded by the npc responsable for extracting TM's.

after a raise on diamonds price, there should be a review on the price of extracting diamond with the npc

I got the point and I said I could agree for it what you are suggesting.

Btw, you said u are not talking about diamonds prices, while one the same time saying that after raise of diamonds price this should be review.

Here I am on your side, really, just wanted to point that its player fault (or no) how situation with diamonds look like. I used by myself that system for few TMs, right now probably won't do it.
 

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,125
Location
Brasil
I think there should be a 30 to 50% reduction in the diamond prices needed to remove TMs.
If possible they could add the removal prices for all TMs and add that in a field on the site as well.
 
Last edited:

demzpacito

Well-known member
Joined
Jun 24, 2018
Messages
1,425
Reaction score
4,061
I'm against lowering the prices because I'll have to update this all over again!!! xd joke

Btw, I hardly believe diamond prices will drop. Charm unlockers, mega stone unlinkers and other items came to change it for good
 

Tsotss

Well-known member
Joined
May 6, 2015
Messages
2,963
Reaction score
4,123
I'm against lowering the prices because I'll have to update this all over again!!! xd joke

Btw, I hardly believe diamond prices will drop. Charm unlockers, mega stone unlinkers and other items came to change it for good

Gonna help you :D
 

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,125
Location
Brasil
I do not think it is right to see that the system is not working or being useful (95% or more of TMs are unviable to remove) and not doing to solve or wait for a miracle is the solution.
The systems always need maintenance / overhaul, those that are made based on variable prices (like the one that is made based on diamond) need even more overhaul. We cannot have the mentality to do something and leave it forever unchanged.
One possibility would be to reduce prices by 50% (diamond is 3k) and review prices for fixed periods, around 3-6 months.
 

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,125
Location
Brasil
I will suggest list of new prices

001 Sheer Cold = 4 -> 2
002 Dragon Claw = 2 ->1
003 Water Pulse = 6 ->4
004 Psycho Cut = 11 -> 7
005 Roar = 4 -> 2
007 Draco Meteor = 14 -> 9
008 Lava Plume = 14 -> 9
009 Bullet Seed = 20 -> 14
010 Rock Blast = 4 -> 2
011 Pursuit = 11 -> 7
012 Bug Buzz = 6 -> 4
014 Blizzard = 25 -> 17
016 Ancient Power = 3 -> 2
017 Doom desire = 20 -> 14
018 Rain Dance = 25 -> 17
019 Giga Drain = 2 -> 1
020 Frenzy Plant = 11 -> 7
021 Fly Attack = 2 -> 1
022 Solar Beam = 2 -> 1
023 Meteor Mash = 4 -> 2
024 Thunder Bolt = 3 -> 2
025 Thunder = 7 -> 4
026 Earthquake 11 -> 7
027 Dark Pulse = 11 -> 7
028 X-Scissors = 2 -> 1
029 Psychic = 3 -> 2
030 Shadow Ball = 1 -> 1
031 Brick Break = 27 -> 18
032 Tri Attack = 16 -> 11
033 Reflect = 35 -> 25
036 Sludge Rain = 25 -> 17
037 Sandstorm = 12 -> 8
039 Discharge = 16 -> 11
040 Aerial Ace = 8 -> 5
041 Sky Uppercut = 7 -> 4
042 Crunch = 6 -> 4
044 Fissure = 14 -> 9
046 Hydropump = 12 -> 8
047 Steel Wing = 7 -> 4
048 Shadow Storm = 14 -> 9
049 Beat up xx
050 Overheat = 4 -> 2
051 Icebreaker = 6 -> 4
053 Power Split = 7 -> 4
054 Super Power = 11 -> 7
055 Rock-smash = 7 -> 4
056 Sky Attack = 18 -> 12
057 Tornado = 14 -> 9
058 Shadow Blast = 14 -> 9
059 Venom Blast = 11 -> 7
060 Poison Gas = 16 -> 11
062 Mud Bomb = 6 -> 4
063 Rock Slide = 4 -> 2
064 Struggle Bug = 2 -> 1
065 Infestation = 12 -> 8
066 Parabolic Charge xx
067 Wild Charge = 7 -> 4
069 Petal Blizzard = 20 -> 14
071 Double Team = 20 -> 14
072 Dizzy Punch = 4 -> 2
073 Feint = 27 -> 18
074 Falling Rocks = 25 -> 17
075 Ice Storm = 22 -> 15
076 Last Resort = 11 -> 7
077 Venom Storm = 19 -> 13
078 Eruption = 6 -> 4
081 Dragon Wave = 6 -> 4
082 Nuzzle = 4 -> 2
083 Grassy Terrain = 11 -> 7
085 Night Daze = 12 -> 8
087 Poison Jab = 4 -> 2
091 Dazzling Gleam = 12 -> 8
094 Disarming Voice = 6 -> 4
095 Pound = 6 -> 4
097 Metal Sound = 8 -> 5
098 Baby-doll Eyes = 4 -> 2
099 Quiver Dance = 11 -> 7
100 Fairy Wind = 25 -> 17
101 Epicenter = 25 -> 17
102 Psyblast = 25 -> 17
103 Reversal = 11 -> 7
104 Blast Burner = 15 -> 10
105 Circular Explosion = 16 -> 11
106 Boomburst = 12 -> 8
108 Echoed Voice = 12 -> 8
110 Sleep Talk = 17 -> 11
112 Flame Blitz = 8 -> 5
113 Force Palm = 25 -> 17
114 Bulk Up = 7 -> 4
115 Brine = 11 -> 7
116 Liquidation = 8 -> 5
117 Surf = 6 -> 4
118 Tsunami = 8 -> 5
119 Air Pressure = 12 -> 8
120 Hurricane = 12 -> 8
122 Grass Whistle = 10 -> 7
123 Magical Leaf = 10 -> 7
124 Power Whip = 7 -> 4
125 Venoshock = 8 -> 5
127 Electric Storm = 25 -> 17
128 Eeriee Impulse = 7 -> 4
129 Electro Blast = 11 -> 7
132 Psychic Terrain = 11 -> 7
133 Synchronoise = 12 -> 8
134 Rock Storm = 15 -> 10
135 Rock Power = 8 -> 5
137 Ice Shards = 20 -> 14
138 Aurora Sphere = 7 -> 4
139 Lunge = 25 -> 17
140 Rage Powder = 4 -> 2
142 Clanging Scales = 6 -> 4
143 Dragon Storm = 20 -> 14
145 Twister = 10 -> 7
146 Ominous Wind = 3 -> 2
147 Curse Pledge = 14 -> 9
148 Grudge = 6 -> 4
149 Shadow Claw = 7 -> 4
150 Snarl = 25 -> 17
152 Magnetic Shock = 25 -> 17
155 Misty Terrain = 11 -> 7
156 Fairy Blade = 10 -> 7
157 Defog = 25 -> 17
158 Water Tornado = 22 -> 15
159 Wonder Room = 14 -> 9
161 Magma Storm = 20 -> 14
162 Tectonic Dance = 15 -> 10
163 Fury Swipes = 20 -> 14
164 Steamroller = 12 -> 8
165 Mist = 15 -> 10
166 Dragon Cry = 12 -> 8
169 Fairy Dreams = 17 -> 11
171 Spiritual Storm = 7 -> 4
172 Grass Knot = 4 -> 2
173 Geomancy = 7 -> 4
174 Shift Gear = 15 -> 10
178 Final Gambit = 12 -> 8
179 Embargo = 10 -> 7
180 Sizzly Slide = 10 -> 7
181 Spin Out = 10 -> 7
183 Leaf Tornado = 12 -> 8
185 Stone Edge = 8 -> 5
189 Metallic Noise = 14 -> 9
191 Electric Terrain = 11 -> 7
193 Foul Play = 14 -> 9
195 Lava Pulse = 10 -> 7
199 Metronome = 20 -> 14
200 Mimic = 20 -> 14
201 Submission = 14 -> 9

New prices are in Red,the method used was to multiply the current value by 70% (ie 0.7) ignoring the decimal part of the number using only the entire part. Example: 9.9 or 9.1 become 9 diamonds.The exception is for TMs that cost less than 1 diamond, which is kept at the same price.
 

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,125
Location
Brasil
i will suggest list of new prices

001 sheer cold = 4 -> 2
002 dragon claw = 2 ->1
003 water pulse = 6 ->4
004 psycho cut = 11 -> 7
005 roar = 4 -> 2
007 draco meteor = 14 -> 9
008 lava plume = 14 -> 9
009 bullet seed = 20 -> 14
010 rock blast = 4 -> 2
011 pursuit = 11 -> 7
012 bug buzz = 6 -> 4
014 blizzard = 25 -> 17
016 ancient power = 3 -> 2
017 doom desire = 20 -> 14
018 rain dance = 25 -> 17
019 giga drain = 2 -> 1
020 frenzy plant = 11 -> 7
021 fly attack = 2 -> 1
022 solar beam = 2 -> 1
023 meteor mash = 4 -> 2
024 thunder bolt = 3 -> 2
025 thunder = 7 -> 4
026 earthquake 11 -> 7
027 dark pulse = 11 -> 7
028 x-scissors = 2 -> 1
029 psychic = 3 -> 2
030 shadow ball = 1 -> 1
031 brick break = 27 -> 18
032 tri attack = 16 -> 11
033 reflect = 35 -> 25
036 sludge rain = 25 -> 17
037 sandstorm = 12 -> 8
039 discharge = 16 -> 11
040 aerial ace = 8 -> 5
041 sky uppercut = 7 -> 4
042 crunch = 6 -> 4
044 fissure = 14 -> 9
046 hydropump = 12 -> 8
047 steel wing = 7 -> 4
048 shadow storm = 14 -> 9
049 beat up xx
050 overheat = 4 -> 2
051 icebreaker = 6 -> 4
053 power split = 7 -> 4
054 super power = 11 -> 7
055 rock-smash = 7 -> 4
056 sky attack = 18 -> 12
057 tornado = 14 -> 9
058 shadow blast = 14 -> 9
059 venom blast = 11 -> 7
060 poison gas = 16 -> 11
062 mud bomb = 6 -> 4
063 rock slide = 4 -> 2
064 struggle bug = 2 -> 1
065 infestation = 12 -> 8
066 parabolic charge xx
067 wild charge = 7 -> 4
069 petal blizzard = 20 -> 14
071 double team = 20 -> 14
072 dizzy punch = 4 -> 2
073 feint = 27 -> 18
074 falling rocks = 25 -> 17
075 ice storm = 22 -> 15
076 last resort = 11 -> 7
077 venom storm = 19 -> 13
078 eruption = 6 -> 4
081 dragon wave = 6 -> 4
082 nuzzle = 4 -> 2
083 grassy terrain = 11 -> 7
085 night daze = 12 -> 8
087 poison jab = 4 -> 2
091 dazzling gleam = 12 -> 8
094 disarming voice = 6 -> 4
095 pound = 6 -> 4
097 metal sound = 8 -> 5
098 baby-doll eyes = 4 -> 2
099 quiver dance = 11 -> 7
100 fairy wind = 25 -> 17
101 epicenter = 25 -> 17
102 psyblast = 25 -> 17
103 reversal = 11 -> 7
104 blast burner = 15 -> 10
105 circular explosion = 16 -> 11
106 boomburst = 12 -> 8
108 echoed voice = 12 -> 8
110 sleep talk = 17 -> 11
112 flame blitz = 8 -> 5
113 force palm = 25 -> 17
114 bulk up = 7 -> 4
115 brine = 11 -> 7
116 liquidation = 8 -> 5
117 surf = 6 -> 4
118 tsunami = 8 -> 5
119 air pressure = 12 -> 8
120 hurricane = 12 -> 8
122 grass whistle = 10 -> 7
123 magical leaf = 10 -> 7
124 power whip = 7 -> 4
125 venoshock = 8 -> 5
127 electric storm = 25 -> 17
128 eeriee impulse = 7 -> 4
129 electro blast = 11 -> 7
132 psychic terrain = 11 -> 7
133 synchronoise = 12 -> 8
134 rock storm = 15 -> 10
135 rock power = 8 -> 5
137 ice shards = 20 -> 14
138 aurora sphere = 7 -> 4
139 lunge = 25 -> 17
140 rage powder = 4 -> 2
142 clanging scales = 6 -> 4
143 dragon storm = 20 -> 14
145 twister = 10 -> 7
146 ominous wind = 3 -> 2
147 curse pledge = 14 -> 9
148 grudge = 6 -> 4
149 shadow claw = 7 -> 4
150 snarl = 25 -> 17
152 magnetic shock = 25 -> 17
155 misty terrain = 11 -> 7
156 fairy blade = 10 -> 7
157 defog = 25 -> 17
158 water tornado = 22 -> 15
159 wonder room = 14 -> 9
161 magma storm = 20 -> 14
162 tectonic dance = 15 -> 10
163 fury swipes = 20 -> 14
164 steamroller = 12 -> 8
165 mist = 15 -> 10
166 dragon cry = 12 -> 8
169 fairy dreams = 17 -> 11
171 spiritual storm = 7 -> 4
172 grass knot = 4 -> 2
173 geomancy = 7 -> 4
174 shift gear = 15 -> 10
178 final gambit = 12 -> 8
179 embargo = 10 -> 7
180 sizzly slide = 10 -> 7
181 spin out = 10 -> 7
183 leaf tornado = 12 -> 8
185 stone edge = 8 -> 5
189 metallic noise = 14 -> 9
191 electric terrain = 11 -> 7
193 foul play = 14 -> 9
195 lava pulse = 10 -> 7
199 metronome = 20 -> 14
200 mimic = 20 -> 14
201 submission = 14 -> 9

new prices are in red,the method used was to multiply the current value by 70% (ie 0.7) ignoring the decimal part of the number using only the entire part. Example: 9.9 or 9.1 become 9 diamonds.the exception is for tms that cost less than 1 diamond, which is kept at the same price.

bump!
 

Paarthurnax

Member
Joined
Aug 9, 2020
Messages
35
Reaction score
17
Location
Saffron City
Suggested prices would help to some extent, but it's still bananas to spend for instance, 2 diamonds to recover Psychic; which price is normally 2k, or Dark Pulse which price is 10k, when to recover it you would be paying its price twice by spending 7 diamonds... and it gets sillier in other cases OhGodNo This just renders the system useless
 

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,125
Location
Brasil
Suggested prices would help to some extent, but it's still bananas to spend for instance, 2 diamonds to recover Psychic; which price is normally 2k, or Dark Pulse which price is 10k, when to recover it you would be paying its price twice by spending 7 diamonds... and it gets sillier in other cases OhGodNo This just renders the system useless

I agree that some TMs are still unfeasible, but proposing a price cut to about 70% already greatly improves the system (which is currently useless or almost so) and would facilitate future changes
 

Paarthurnax

Member
Joined
Aug 9, 2020
Messages
35
Reaction score
17
Location
Saffron City
I agree that some TMs are still unfeasible, but proposing a price cut to about 70% already greatly improves the system (which is currently useless or almost so) and would facilitate future changes

It does help, I already mentioned it. As I also mentioned that sadly, that just won't cut it. I am not undermining the idea or efforts to fix the problem... The mere action of adressing it does a quite a lot. But then, if the real purpose is to prop future changes, I think nip it in the bud it's the best call. That would mean less work for us users and honestly, less work and less of a hassle to the staff, who are the ones that would actually make it happen. Now, the issue here is how much work a fully fair and functional system would mean to the staff... you see, the problem it's probably not achieving a proper-working system, but maintaining it in that way. Which would be bound to make it part of the patch notes or something along those lines being that economy fluctuates and with it, this system fees would have to as well.
 

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,125
Location
Brasil
i will suggest list of new prices

001 sheer cold = 4 -> 2
002 dragon claw = 2 ->1
003 water pulse = 6 ->4
004 psycho cut = 11 -> 7
005 roar = 4 -> 2
007 draco meteor = 14 -> 9
008 lava plume = 14 -> 9
009 bullet seed = 20 -> 14
010 rock blast = 4 -> 2
011 pursuit = 11 -> 7
012 bug buzz = 6 -> 4
014 blizzard = 25 -> 17
016 ancient power = 3 -> 2
017 doom desire = 20 -> 14
018 rain dance = 25 -> 17
019 giga drain = 2 -> 1
020 frenzy plant = 11 -> 7
021 fly attack = 2 -> 1
022 solar beam = 2 -> 1
023 meteor mash = 4 -> 2
024 thunder bolt = 3 -> 2
025 thunder = 7 -> 4
026 earthquake 11 -> 7
027 dark pulse = 11 -> 7
028 x-scissors = 2 -> 1
029 psychic = 3 -> 2
030 shadow ball = 1 -> 1
031 brick break = 27 -> 18
032 tri attack = 16 -> 11
033 reflect = 35 -> 25
036 sludge rain = 25 -> 17
037 sandstorm = 12 -> 8
039 discharge = 16 -> 11
040 aerial ace = 8 -> 5
041 sky uppercut = 7 -> 4
042 crunch = 6 -> 4
044 fissure = 14 -> 9
046 hydropump = 12 -> 8
047 steel wing = 7 -> 4
048 shadow storm = 14 -> 9
049 beat up xx
050 overheat = 4 -> 2
051 icebreaker = 6 -> 4
053 power split = 7 -> 4
054 super power = 11 -> 7
055 rock-smash = 7 -> 4
056 sky attack = 18 -> 12
057 tornado = 14 -> 9
058 shadow blast = 14 -> 9
059 venom blast = 11 -> 7
060 poison gas = 16 -> 11
062 mud bomb = 6 -> 4
063 rock slide = 4 -> 2
064 struggle bug = 2 -> 1
065 infestation = 12 -> 8
066 parabolic charge xx
067 wild charge = 7 -> 4
069 petal blizzard = 20 -> 14
071 double team = 20 -> 14
072 dizzy punch = 4 -> 2
073 feint = 27 -> 18
074 falling rocks = 25 -> 17
075 ice storm = 22 -> 15
076 last resort = 11 -> 7
077 venom storm = 19 -> 13
078 eruption = 6 -> 4
081 dragon wave = 6 -> 4
082 nuzzle = 4 -> 2
083 grassy terrain = 11 -> 7
085 night daze = 12 -> 8
087 poison jab = 4 -> 2
091 dazzling gleam = 12 -> 8
094 disarming voice = 6 -> 4
095 pound = 6 -> 4
097 metal sound = 8 -> 5
098 baby-doll eyes = 4 -> 2
099 quiver dance = 11 -> 7
100 fairy wind = 25 -> 17
101 epicenter = 25 -> 17
102 psyblast = 25 -> 17
103 reversal = 11 -> 7
104 blast burner = 15 -> 10
105 circular explosion = 16 -> 11
106 boomburst = 12 -> 8
108 echoed voice = 12 -> 8
110 sleep talk = 17 -> 11
112 flame blitz = 8 -> 5
113 force palm = 25 -> 17
114 bulk up = 7 -> 4
115 brine = 11 -> 7
116 liquidation = 8 -> 5
117 surf = 6 -> 4
118 tsunami = 8 -> 5
119 air pressure = 12 -> 8
120 hurricane = 12 -> 8
122 grass whistle = 10 -> 7
123 magical leaf = 10 -> 7
124 power whip = 7 -> 4
125 venoshock = 8 -> 5
127 electric storm = 25 -> 17
128 eeriee impulse = 7 -> 4
129 electro blast = 11 -> 7
132 psychic terrain = 11 -> 7
133 synchronoise = 12 -> 8
134 rock storm = 15 -> 10
135 rock power = 8 -> 5
137 ice shards = 20 -> 14
138 aurora sphere = 7 -> 4
139 lunge = 25 -> 17
140 rage powder = 4 -> 2
142 clanging scales = 6 -> 4
143 dragon storm = 20 -> 14
145 twister = 10 -> 7
146 ominous wind = 3 -> 2
147 curse pledge = 14 -> 9
148 grudge = 6 -> 4
149 shadow claw = 7 -> 4
150 snarl = 25 -> 17
152 magnetic shock = 25 -> 17
155 misty terrain = 11 -> 7
156 fairy blade = 10 -> 7
157 defog = 25 -> 17
158 water tornado = 22 -> 15
159 wonder room = 14 -> 9
161 magma storm = 20 -> 14
162 tectonic dance = 15 -> 10
163 fury swipes = 20 -> 14
164 steamroller = 12 -> 8
165 mist = 15 -> 10
166 dragon cry = 12 -> 8
169 fairy dreams = 17 -> 11
171 spiritual storm = 7 -> 4
172 grass knot = 4 -> 2
173 geomancy = 7 -> 4
174 shift gear = 15 -> 10
178 final gambit = 12 -> 8
179 embargo = 10 -> 7
180 sizzly slide = 10 -> 7
181 spin out = 10 -> 7
183 leaf tornado = 12 -> 8
185 stone edge = 8 -> 5
189 metallic noise = 14 -> 9
191 electric terrain = 11 -> 7
193 foul play = 14 -> 9
195 lava pulse = 10 -> 7
199 metronome = 20 -> 14
200 mimic = 20 -> 14
201 submission = 14 -> 9

new prices are in red,the method used was to multiply the current value by 70% (ie 0.7) ignoring the decimal part of the number using only the entire part. Example: 9.9 or 9.1 become 9 diamonds.the exception is for tms that cost less than 1 diamond, which is kept at the same price.

bump!
 
Back
Top