What's new

Welcome!

List of Players' propositions

Status
Not open for further replies.

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,127
Location
Brasil
new achievements for:
Level 400 player = receive 10k+ yellow box + kanto box 4+ johto box 4
caught 450 = receive 15k + yellow box
caught 500 = receive 20k + yellow box
caught 550 = receive 25k + yellow box
caught 600 = receive 30k+ yellow box
pokemon researcher level 6, 480 pokedex = receive 2k
pokemon researcher level 7, 560 pokedex = receive 3k
pokemon researcher level 8, 640 pokedex = receive 4k
pokemon researcher level 9, 720 pokedex = receive 5k
pokemon researcher level 10, 800 pokedex = receive 6k

bump!!!
 

ToxicBoii

Well-known member
Joined
Apr 11, 2019
Messages
480
Reaction score
529
We need emotes on the chat.
EChFkt2XoAI9Zv_.png
 

Tuca Strike

Active member
Joined
Jan 12, 2011
Messages
368
Reaction score
239
New Achievements for:
Level 400 Player = Receive 10k+ yellow box + kanto box 4+ johto box 4
Caught 450 = Receive 15k + yellow box
Caught 500 = Receive 20k + yellow box
Caught 550 = Receive 25k + yellow box
Caught 600 = Receive 30k+ yellow box
Pokemon Researcher Level 6, 480 pokedex = Receive 2k
Pokemon Researcher Level 7, 560 pokedex = Receive 3k
Pokemon Researcher Level 8, 640 pokedex = Receive 4k
Pokemon Researcher Level 9, 720 pokedex = Receive 5k
Pokemon Researcher Level 10, 800 pokedex = Receive 6k

nice suggestions.

catch achievements could have more unique rewards, money and yellow box looks a little boring.. but better than nothing..

just for the record, my kb4 of lvl 300 had a poliwrath x((
 

Grayfoox

Well-known member
Joined
Aug 28, 2012
Messages
1,801
Reaction score
2,350
Remove exp restriction in poi and inqui areas. I think is time to remove this because we have great respawns there and the new ones (malie) are better than those. I'm asking this because now we have many high level players and is hard to find some decent places to exp (now I'm almost 280 and I see many players 200+). Please please :(
 

Sucrilhosforever

I'm a Community Manager. Animes sux. They are just
Joined
Feb 9, 2011
Messages
3,490
Reaction score
5,634
Location
seeking peace
Current input on accel module is slow as heck, in order to go faster we must keep the directional arrow/wasd keys pressed, is there a way to make the accel module do that? cause if we need to press down a key, is not that automatic, and its a HUGE difference speed-wise.
 

Torfik

Well-known member
Joined
Mar 10, 2014
Messages
183
Reaction score
325
Location
Poland
Reduce time to trade cards (now is 5 days) or delete them. What is it for? just annoying. it's just my humble opinion;)
 

Tuca Strike

Active member
Joined
Jan 12, 2011
Messages
368
Reaction score
239
We current have 4 pokemons exclusive of daily tasks costing 130 points, you get them randomly and with a chance of shiny. At best it takes 65 days delivering 2 tasks a day and you may receive a pokemon that you dont want so much... since we have the option of get a random tm and by making more tasks and paying more points we can choose/limit the type of the random tm, my suggestion is with 170 points we may choose the pokemon (espur F, espur M, skiddo or larvesta), but without chance of shiny. It could be even 30 extra tasks and giving up the chance of getting a shiny, or 40 and keep the shiny chance... my suggestion is more to include this option to remove the randomness with some value you think is a fair requirement.
 

Shouya

Well-known member
Joined
Jun 12, 2018
Messages
456
Reaction score
1,003
Location
Bosnia and Herzegovina
Is it possible to return old interface of catches from page to put it inside game's interface for catches? It's easier to keep track of catches with that old interface with pokemons in gif forms when you have higher amount of catches?
 

huberto

Well-known member
Joined
Sep 14, 2012
Messages
1,276
Reaction score
4,639
Location
Poland
Can you make it impossible to enter new spawns (with powders) if someone is already there? Would be kinda lame to go and waste powders just to see someone hunting there. If you accept my suggestion, would be good to add anti-afk zone for these new spawns - if you are not getting exp in lets say 5 minutes window you get kicked to PC.
 

Receptor

Member
Joined
Dec 31, 2011
Messages
180
Reaction score
121
Can you make it impossible to enter new spawns (with powders) if someone is already there? Would be kinda lame to go and waste powders just to see someone hunting there. If you accept my suggestion, would be good to add anti-afk zone for these new spawns - if you are not getting exp in lets say 5 minutes window you get kicked to PC.

But what with players who want only make quest?
 

MestredoBCC

Well-known member
Joined
Jul 16, 2014
Messages
558
Reaction score
1,127
Location
Brasil
Can you make it impossible to enter new spawns (with powders) if someone is already there? Would be kinda lame to go and waste powders just to see someone hunting there. If you accept my suggestion, would be good to add anti-afk zone for these new spawns - if you are not getting exp in lets say 5 minutes window you get kicked to PC.

Maybe better have a vision from respaw, to see with have people in there or no. Maybe the most easy thing is create a book in the left of portal, which contains the name of the player is in respaw. This way people can hunt together and people who want just go quest can do.
 

Tsotss

Well-known member
Joined
May 6, 2015
Messages
2,967
Reaction score
4,140
Maybe better have a vision from respaw, to see with have people in there or no. Maybe the most easy thing is create a book in the left of portal, which contains the name of the player is in respaw. This way people can hunt together and people who want just go quest can do.

Or another idea is let us entrance the room by clicking on basin for 30sec-1min (depends how much time is needed to explore whole area and not complete quest [if is any]) and see if someone is there or not and after any time we will be kicked out of there to place near basin. Then if it would be empty, we could go to respawn normally by using powders. Of course here will be restriction that we can do it one time for 2 hours for example (to avoid go there for free for 1min and kill spawn and leave). That way we could see if is worth to entrance there and we won't lose powders.
 
Status
Not open for further replies.
Back
Top