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Charm System (Discussion)

Cesittos

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Oct 9, 2014
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I would like to question if we could rethink the amount of active charms in the game.

Nowadays we just can enable 3 charms. The system is super cool, but It's really annoying to keep changing the charms according to each place you decide to hunt.

Wouldn't it be possible to allow a wider amount of options? At least 6? I believe it could be more, but... It's my opinion.

All the mechanics of helds, "rods/fishing" of each category, their baits, charms, pokeballs in hotkeys... There is so much that it becomes a little disturbing the need to change always and so constantly throughout the day.

That's why I come to question whether perhaps the quantities or ways of applying/using the game's mechanics could be improved or revised in their quantities.

Thank you for your attention!


PORTUGUES
Gostaria de questionar se poderíamos repensar a quantidade de charms ativos no jogo.
Hoje em dia, só podemos habilitar 3 charms. O sistema é super legal, mas é muito chato ficar mudando os charmss de acordo com cada lugar que você decide caçar.

Não seria possível permitir uma quantidade mais ampla de opções? Pelo menos 6? Eu acredito que poderia ser mais, mas... É minha opinião.

Toda mecânica de helds, "varas/pescaria" de cada categoria, suas iscas, charms, pokebolas em hotkeys... é tanta coisa, que se torna um pouco pertubador a necessidade de alterar sempre e tão constante ao longo do dia.

Por isso venho a questionar se talvez os quantidades ou formas de se aplicar/usar as mecânicas do jogo poderiam ser aprimoradas ou revistas em seus quantitativos.

Grato pela atenção!
 
wtf 3 is enough, 6 would be too op, hope they not gonna even think about it xd
The problem you are complaining about is in fact that pokedex freeze game 3 times every time u wanna disable/activate charm
but there is no solution in nearly future for this

Anyway funny is you complain about how uncomfortable is changing charms every time u change respawn (Like u changing respawn every 5 minutes) so your idea is to increase number of activated charms xDDD
 
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eu tenho em mente uma ideia semelhante ao !hide_bodies (config 1,2,3,4,5...)
Ex: !hide_charms (você pode ativar 3 charms (para respawn/place/occasion), após selecionar e ativar "fire charms" (config 1) para entrar em respawns fire, você sairá e entrará em respawn water, é só usar !hide_charms e trocar a configuração 1 pela 2 (e a configuração 2 terá economizado 3 charms water). And i agree about "just 3 charms", i think could have +- 5~6 to be actived, myself have respawns wt 4~5 charms actived but just can choose 3 ;s :c
 
wtf 3 is enough, 6 would be too op, hope they not gonna even think about it xd
The problem you are complaining about is in fact that pokedex freeze game 3 times every time u wanna disable/activate charm
but there is no solution in nearly future for this

Anyway funny is you complain about how uncomfortable is changing charms every time u change respawn (Like u changing respawn every 5 minutes) so your idea is to increase number of activated charms xDDD
3 is enough to NEVER use any/many type of charms

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3 is enoughs to NEVER use any/many type of charms

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Yes and? What do you expect? To be able to use all charms?
Give me one good reason why we should be able to use all charms.
And anyway, stop talking shit right now, all these charms? Man u dont even remember half of these charms.
It's ok to have 3 charms only, u decide if you want catch, exp or loot on certain pokes.
What fucking sense is to use charms on half of pokes on respawn XD
 
The charm system is extensive and doesn't require any modifications, everything works fine.

The fact that laziness is speaking through you at this moment, and you don’t feel like clicking four times in the Pokédex, seems very sad and a bit disappointing. Everything is at your fingertips, you don’t need to go anywhere, and everything is clearly listed in one place.

As for all the new helds and items, you can always choose not to use them and play in the classic way, without all the conveniences that the server's administration provides us. Then there won’t be any problem, and you won’t need to keep everything on hotkeys, just the classic Pokémon skills from M1 to M10.

A good piece of advice: the higher you climb, the harder it gets, and it’s the same in the game. The more powerful items you have, the harder it becomes to master, but you gain greater rewards in return. The game is meant to be challenging as you progress, not to become even easier.

Best regards
 
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Yes and? What do you expect? To be able to use all charms?
Give me one good reason why we should be able to use all charms.
And anyway, stop talking shit right now, all these charms? Man u dont even remember half of these charms.
It's ok to have 3 charms only, u decide if you want catch, exp or loot on certain pokes.
What fucking sense is to use charms on half of pokes on respawn XD
The system is a HUGE BOONDOGGLE (within the range of options it provides). It's underutilized within what is allowed.

I never said you should use all charms, the point is 3 is too few for the scope it allows.

PS - Not that I think much of those charms are really relevant. Some I never used.
 
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I think the system is good with 3 charms active at the same time, more would be too much of a help. What could be interesting is the possibility to store the charms, and once you get a new one it doesn't overwrite the last one. So you can choose, depending on what you are seeking for at the moment, loot, catch, action, etc... on a same poki.

The idea about a command or improving the system so we can save some config according to our needs, something as !hide_bodies works, would be very helpful.

munchlaxdab
 
Those complaining about your post maybe dont use charms or just hunt ponytas haha

Agreed, active players change spawns often, and is a pin in the ass activating/desactivating em.

And the idea of using more than 3 isnt bad, maybe you just can use 3 of a kind plus 1 or 2 of another kind, example:

3 catch charms actived + 1 loot charm actived + 1 another charm actived.

Happens also in berries, you just can have 1 actived, but almost 95% of berries are almost useless.
 
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I also suggested already a simple command to deactivate all charms at once, pretty simple and would save a lot of effort + the dumbest idea of putting alola pokes to be registered in dex only after catching it. Ultra beasts, Tapus, Lycanrocs, you just remember you have them on when you are in the new spawn trying to activate others...
 
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