Contests, Races and Tournaments happen way way way less often than raids. Actually all I see is that you are desperately trying to get back to the point where it was - When it was mostly you who was getting loot from most of the raids, but who worked for your loot, was every raid participant, not just you without them, you wouldn't be able to kill your boss. So all I can say in this moment is... cry is free.
I just want to make a point, I AGREE with the change you guys made, I think its fine giving chances to whom was worked also hard to beat the boss, I have been in the other side and it is frustrating when u and other players lose by idk 0.1, 0.2, maybe 2% or an small amount of damage or even more but you struggled there, I do think its ok giving the reward randomly to the top 5 as you guys made it now. But lets talk about the following case pls.
This is something that happens quite often, many people don't even know where to go when there is a raid, some others don't even care, sometimes its just a bad timing with low amount of players online, and in some other raids like latios/latias/groudon/etc, where everyone know the looteable items are not worth people don't go. Which lead us to situations like this (and I'm sure this happens even more in plat where u have less than 1/2 players in diamond)
Ok so, I think its totally ok that Boynykol, Soksok, Okoi Kisaragi and me have the same chances of winning a reward (random btwn top damages as it is now), but the algorithm tells us that one of those 2 guys that just made
0.5% is having the same chance than us 4 that we "soloed" the boss for so long? I think is not that hard to see that he should be in group B since the beginning of the split.
So what I propose:
- Amount of players per Group (A,B,C) depends on the total amount of players dealing damage to the boss, so if there are just 6 participants, split 3 and 3 for each group (just an example)
or
- Amount of players per Group, starting with A, depend on the % of damage dealt by each participant compared to the most damage dealer, so if the most damage did let's say 20% of damage, the other 4 participants(because the max players per group is 5) had to at least deal 10% (just an example), otherwise they would go to Group B
Thanks in advance for reading it.