These details summarize the new system:
*Wars may only last from 1 to 30 days.
*Frag limit can be set from 10 to 1000.
*Guild leaders are the only ones that can perform war actions.
*Guilds can only be at war with one different guild at once.
*Guilds can set an optional penalty payment or not.
*Payment ranges from 500 to 10000 HD, both guilds must have the money on their balance to start the war.
*All guild members can deposit money to guild's bank balance, but only leaders can withdraw money.
*All invitations to a war expire after 3 days of being made if these are not accepted, rejected or canceled.
*Once a guild accepts a war invitation, guild members may attack and kill opponents anytime, anywhere except in:
(PvP Area, safari zone, national park, plane, train, ships and all protection zones)
*Guild invite and disband actions are disabled during a war.
*The war only ends when the time runs out, when a guild reaches the frag limit or when a guild surrenders.
*Only guild leaders may use the !surrender command on the guild channel during a war to end it.
*If a guild surrenders then the opponent guild wins the war and all the paid money is transferred to its bank balance.
*If a guild reaches the frag limit, or if time runs out and one of the guilds has more frags than the other one, it wins and gets all the paid money.
*If the war ends by timeout and both guilds end in a draw, the guilds recover their paid money.
*The money that a victor guild receives is the double of the payment that both guilds agreed to pay.
*Opponent guild members do not receive damage if they are involved in a duel.
*Player will be locked from logging out, teleport, riding, surfing, flying and walking in protection zones for 5 minutes if he kills an opponent.
*Guild members cannot be healed by enemies.
*Guild members cannot be healed by players not involved in the war only if the former has been involved in a fight for the last minute.
*Killing the same opponent more than 5 times for the past 24 hours will not result in frag score.
*Killing an opponent below level 80 that is 50 levels lower than killer's level will not result in a frag score and victim won't lose experience.
*Killing an opponent above level 80 that is 50 levels higher than killer's level, and if killer's level is below 80 then it will not result in a frag score and victim won't lose experience.
*Members that get killed by an opponent die for real, and lose experience except for players below level 50.
*There are war emblems to mark and identify the players involved in a war:
You can see the current activities of wars on a certain page of our website, on the web page of a guild involved on an active war, and on the guild management section that leaders and vice-leaders can see on the page of their guilds. Feedback and support about this new feature can be discussed on this same thread.